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New walls and girders (now with smoothing!) + spare fixes #11427
Conversation
Already making a beecode wallstation |
Muh Sovl! In all seriousness, this is cool, but what about. All the other walls. Like the paper one, and the wooden one, and the bamboo one, and |
I plan to do them in a future update, this is just a groundstart for now and I didn't feel to make the PR overextended. |
This is hot 🥵 |
wow that's beatiful |
Fair enough. Is this supposed to nuke Cordons? Since it seems like it nukes cordons. |
Nope! It moves them to |
and unwrenched girders have been permanenetly unsmoothed
These look absolutely excellent |
I'm indifferent about most of this but those reinforced walls look awful. |
Reinforced walls could use some touchups on their smoothing |
The smoothing on the R-walls make them look a bit boxed out It would be nice if the lines at the edge of the tiles were somehow changed to make them look like less individual tiles and more like a continuous wall. It would be interesting to see walls where the high part of them is offset upwards, so they look more like they are being observed from an angle (rather than from top down) in the future since the perspective does throw you off a bit if you look at the walls only in relation to the other items around them. |
Yep, I know that you are only focusing on the walls. I just wanted to bring it up because I don't want this to become a Wallening where the project gets left in a half finished state (not saying that you would do that, just making sure the wall mounts were on the radar for the PRs in the future). |
Im not a fan of changing the wall sprites at all, tbh. Wierd ass sloped triangle looking stuff. |
12 years. Bay station has newer walls than us. |
neither of those things are an argument |
it took me 20 minutes of playing to even notice these changes, upgrading the sprites while keeping a very similar look, very well done |
They are essentially official at this point with how long they've been on |
…#11427) * new walls pt1 * and now girders * wooden and silver walls now regained their transparency * accidental note leftover * NOW silver walls are no longer transparent * the clockcult, bloodcult girder have been unsmoothed for now and unwrenched girders have been permanenetly unsmoothed * New Rwall Icons --------- Co-authored-by: PigeonVerde322 <[email protected]>
About The Pull Request
This PR implements a new style of walls and girders, which now are also smooth when built next to eachother.
Why It's Good For The Game
Old walls and girders are a relic of the early 2010s era, as much they're dear to everyone, it's time to let go.
Testing Photographs and Procedure
Screenshots&Videos
On PowerfulBacon's request
Changelog
🆑
add: Girders and their reinforced variant are now a smooth structure.
imageadd: Replaced the outdated Walls and girders icons.
code: Put some order in the indestructible walls and gave them their own folder (excluding the Hilbert hotel's unique turfs)
fix: Wooden walls and Silver walls are now opaque again
/:cl: