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Moves Exploration Shuttle and Adds Exploration Ghost Role #11456
Moves Exploration Shuttle and Adds Exploration Ghost Role #11456
Conversation
I haven't touched the original crash site as it is removed by #11383. |
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They are a survivor of the crashed shuttle. That's why they were hiding in the fridge, and that's why they are injured, I can tone it down a bit though. They can still move around and get to safety with relative ease. They have a one in three chance to spawn as an Explorer Medic and can partly treat themselves. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Going to put this into a larger PR focusing soley on ghost roles. |
About The Pull Request
Adds an Exploration Ghost role, they will start out in one out of the three roles and are heavily damaged when they emerge from their safe space (a fridge).
Why It's Good For The Game
Allows people to play as a REAL Explorer and tell everyone how wise you are as you run head first into a cultist infested derelict station with zero regard for your own well being. It's fun.
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
add: Added Explorer Ghost role
fix: Fixed ghost controllable bodies having a stasis machine they will leave behind, such as the Comms Agent.
imageadd: Added two landmarks for the ghost role.
code: Changed
code\modules\awaymissions\corpse.dm
, too much to list./:cl: