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Ports refactor/organization of mob spawners, new ashwalker egg sprite #12042
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Ports refactor/organization of mob spawners, new ashwalker egg sprite #12042
Tsar-Salat
wants to merge
17
commits into
BeeStation:master
from
Tsar-Salat:dynamichumanicongeneration
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This reverts commit cfbdc28.
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bot
added
Mapping
DMM Change
Sprites
TGUI-Changes
Contains changes to TGUI. Make sure its up to date with TGUI 4.0
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Dec 15, 2024
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Labels
Code Improvement
Feature
Mapping
DMM Change
Refactor
Sprites
TGUI-Changes
Contains changes to TGUI. Make sure its up to date with TGUI 4.0
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About The Pull Request
We now organize mob spawners based on type, and into separate files.
previously it was:
/obj/effect/mob_spawn
&/obj/effect/mob_spawn/corpse
now it is:
/obj/effect/mob_spawn
,/obj/effect/mob_spawn/ghost_role
&
/obj/effect/mob_spawn/corpse
,/obj/effect/mob_spawn/corpse/human
,/obj/effect/mob_spawn/corpse/human/damaged
Additionally, I ported TG's ashwalker egg sprite, because its ugliness was striking to me.
Ports:
Why It's Good For The Game
The code is now readable and not all stacked into two files and various "fluff" files.
Should be easier to both maintain and add more roles in the future,
Testing Photographs and Procedure
Screenshots&Videos
Ashwalker
dreamseeker_b5QVRjnuHD.mp4
Changelog
🆑 rkz, fikou, armhulen, jlsnow301, san7890
refactor: reorganizes & refactors mob spawner code to be subtyped
code: moved messenger check to the app instead of on the pda itself
add: adds new sprite for ashwalker eggs
add: ashwalker eggs are now structures that contain the mob spawner itself
add: better TGUI spawner menu (contains flavortext and colored text)
code: adds mob spawner unit test
/:cl: