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About The Pull Request
This standardizes antagonist requirement hours according to the existing hours.
I set it up for 4 numbers:
1 hour(s) playtime: I am evader-proofing a role. This isn't effective, but it should lower the chance a brand new player or evader gets it just by having default antagonists enabled. Roles I haven't explicitly set to 0 will get this.
2 hours playtime: Minor game knowledge needed, some comfortability with the rules. Spider is a good introduction to new players.
4 hours playtime: Standardized a bunch of roles to where cultist, bloodbrother and changeling are. Comfortable with the controls and they've played anywhere from 2 to 5 rounds.
8 hours playtime: Nukeops and Wizard default. Unchanged.
Why It's Good For The Game
Some minor standardization that should make midrounds play slightly nicer.
While there is some consideration for evaders in this PR, I mostly had new players in mind. Playing antagonist can be quite daunting, and sometimes dynamic will ignore preferences and assign it anyway.
This should provide a minor buffer, roughly congruent with the hours already in place.
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
admin: standardized midround and dynamic antagonist hour requirements to have less holes.
/:cl: