-
-
Notifications
You must be signed in to change notification settings - Fork 682
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[PORT] Removes vampire race, replaces them with vampire antagonist (bloodsuckers) #12092
base: master
Are you sure you want to change the base?
Conversation
fixed veil power not changing identity fixed gohome power fixed sol not putting bloodsuckers to sleep fixed some malkavian clan things fixed new coffins not opening fixed the masquerade status alert not having a background fixed runtime errors fixed lunge ability slightly adjusted the persuasion rack's bloodsucker description the persuasion rack can no longer be walked over when secured securing/unsecuring a bloodsucker building plays the ratchet sfx removed the constant moodlet for bloodsuckers bloodsuckers cant use the momento mori anymore using targeted powers changes your mouse icon lunging onto a dead person removes all their chest organs
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
fixes two balloon alerts being shown when trying to vassalize a mindless mob fixes malkavians not getting a new objective when another bloodsucker breaks the masquerade fixed phobetor tears showing up as the wrong icon non-humans can no longer be vassalized (sorry animal intelligence players) renames the finaldeath proc nosferatu clan gives badback bloodsucker teams are now actually initialized malkavians can use phobetor tears if being watched by bloodsuckers or vassals cleaned up a bit of code
please do not port the code 1:1 bloodsucker code is infamously HORRIBLE and would be much better off with extensive refactors/rewrites |
fair enough |
various code cleanup and fix prs (all of which by absolucy) i rewrote the vassal conversion code
@itsmeow how are antagonist preference icons decided? I've been trying to figure this out for a few days, but haven't been able to figure it out. The code below always has the traitor icon. /datum/role_preference/antagonist/bloodsucker
name = "Bloodsucker"
description = "..."
antag_datum = /datum/antagonist/bloodsucker
preview_outfit = /datum/outfit/bloodsucker
/datum/outfit/bloodsucker
name = "Bloodsucker outfit (Preview only)"
suit = /obj/item/clothing/suit/costume/dracula I've also tried to change other antagonist preferences' preview outfits, but I couldn't even get that to work. This led me to believe that maybe they're compiled with tgui, so re-compiled it to no avail. After that I wasted my time by going down some other rabbit holes that lead no where. |
@mrmanlikesbt |
why is it bloodsucker and not vampire anyhow. Honestly ruins the vibe a bit. |
There is a vampire race and bloodsucker antagonist, I don't want to cause confusion between the two. |
Just delete vampires and rename 'em. Our vamps were always just a Halloween gimmick anyhow |
|
I don't really care what happens to the halloween races |
<Box | ||
as="img" | ||
height="15rem" | ||
src={resolveAsset(`bloodsucker.${selectedPower.power_icon}.png`)} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
these are just the icons used by the actions, right?
you could totally just implement a spritesheet using subtypesof with the actions.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
yes. I would've done that but I've got no idea how tgui works so idk how I would go about implementing that
About The Pull Request
Vampires
Vampires are team-based antagonists with roughly the same power level as changelings which constantly lose blood and have to feed off of humans to replenish it. They must create a lair and are incentivized to vassalize the crew. They have night vision and heat vision, they are immune to addictions, and they punch harder.
While a vampire is not in the Masquerade they have a set of inherent traits
Entering a Frenzy and Humanity
When a vampire's blood dips below a certain point, they will enter a frenzy. The point at which a vampire enters a frenzy by default is 25. This is increased by how much humanity you have lost. Humanity is lost when you feed off of a dead person.
When a vampire enters a frenzy they become deaf and mute, their screen turns blood red, they lose access to all powers except Feed and Trespass, and they can instantly aggressively grab people. If you are part of the Malkavian clan you become stun immune as well.
The Masquerade
Vampires have one rule, don't get noticed feeding. If a non-vampire or non-vassalized person sees you feeding, then you will receive a Masquerade Infraction. If you receive 3 infractions you will have broken the masquerade and are now open to extermination by all vampires, members of the Malkavian clan gain an objective to slay you, and all other vampires can now steal your vassals.
Sol
Sol is an event that happens every 10 minutes and lasts 1 minute. When Sol arrives, a vampire must be in either a coffin or a closet, otherwise they risk Final Death. During Sol, vampires enter Torpor where they will heal and sleep away the rest of Sol. At the end of Sol, vampires are given a rank to spend on a new power, or whatever gimmick the clan has.
Torpor
Torpor is triggered in one of two ways: a vampire dies, or Sol puts them to sleep while in a coffin.
When a vampire enters Torpor, they fall asleep and are healed (assuming the masquerade power is not active). If a vampire enters torpor because they died, they will eventually be resurrected.
Final Death
When Final Death is triggered (almost) all vassals are released from the vampire's control, and the vampire is either gibbed or dusted. Final Death can be triggered in one of four ways.
Clans
Vampires are part of a clan of their choosing, by default, they are in the Caitiff clan. This clan has no specific positives or negatives to it
Malkavian
Nosferatu
Tremere
Ventrue
Vassals
A vassal is a crewmember enslaved to a vampire. Besides the default type, there are three types of vassals. To create a vassal, use a persuasion rack. Vassals are also given two powers to aid them.
Sanguine Recuperation
BLOOD DRAIN: 1.5
Use this power to heal your wounds at the cost of your stamina and blood from both you and your master.
Distress
BLOOD COST: 10
Use this power and your master will instantly be alerted to your location.
The Favorite Vassal
The favorite vassal is different relative to the clan their master is in.
Malkavian - You now suffer hallucinations and gain the ability to use Phobetor Tears
Nosferatu - You are now disfigured and gain the ability to vent-crawl while naked
Tremere - You gain the ability to transform into a bat at will
Ventrue - Your master can spend their ranks to give you powers and turn you into a vampire
The Revenge Vassal
When a revenge vassal's master succumbs to Final Death they are not deconverted. Instead, the vassal gains the objective to avenge their vampire and they gain all of their master's former powers, alongside three new ones.
Create Blood
BLOOD COST: 150
Use this power with a blood bag in hand to fill it with vampiric blood.
Check Vassals
BLOOD COST: 10
Use this power to check the health and location of all vassals brought back into the fold.
Reconvert Ex-Vassal
BLOOD COST: 50
Use this power while grabbing an Ex-Vassal to bring them back into the fold.
The Ex-Vassal
When a vassal's master succumbs to Final Death they lose their allegiance to their former master and are free... Unless the vampire had a revenge vassal and they are brought back into the fold. When an Ex-Vassal is brought back into the fold they must drink vampiric blood once every 10 minutes or they will be permanently deconverted.
Your Crypt
Every proper vampire needs a crypt, whether it be in maintenance or the captain's bathroom, this is where you will get up to the majority of your evil deeds. A crypt may be claimed by dragging a coffin into a room that hasn't already been claimed by another vampire and sleeping in it. After claiming your crypt you will gain access to three new structures which you can make in the crafting menu.
The Persuasion Rack
Persuasion racks are used to convert crewmembers into your vassals. To use the rack, you must first find a "volunteer" and drag them onto the rack. After this, hit the rack with an empty hand (while not on help intent) and you will start torturing them. If the person you are torturing has any of the following 4 traits, they are unconvertable.
They are a changeling, cultist, or vampire
They are a vassal AND their master has not broken the masquerade
They are asleep
You have reached your max vassals
They are mindshielded or an antagonist and do not want vassilization. (They will be given a popup asking whether or not they want to be vassilized.)
If you have a tool in your off-hand this will decrease the amount of time it takes to torture someone, generally the sharper and more damage it deals, the better. After torturing your new friend for a total of three times they will become your completely loyal vassal.
When finished, you can unbuckle your new vassal by clicking on the rack while on help intent, or you can turn them into a special vassal by clicking the rack while not on help intent.
The Candelabrum
The candelabrum is a structure that can be turned on and off by vampires and vassals. If you view the candelabrum while it's lit you are given a mood-debuff and will experience hallucinations, you are not affected by this if you are a vampire, vassal, or curator.
The Blood Throne
The blood throne allows vampires to communicate with their vassals telepathically via the vampire speaking out loud. If a non-vampire attempts to sit on the throne they will be paralyzed for 10 seconds.
Things to note
Why It's Good For The Game
bloodsucker.antag.mp4
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 mrmanlikesbt, TheSwain, JohnFulpWillard, absolucy
add: new antagonist, vampire (bloodsuckers)
del: vampire race
imageadd: radial menu yes and no icon
tweak: you can drink from blood bags now
code: new trait helper for adding a list of traits to a mob
/:cl: