Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shadow sect rework part 1/2 [Do not merge][Will be removed soon] #12149

Draft
wants to merge 38 commits into
base: master
Choose a base branch
from

Conversation

wikimody
Copy link
Contributor

@wikimody wikimody commented Jan 11, 2025

About The Pull Request

A remake of shadow sect into something which isn't antagonistic by nature. This is part one of two, but should be good enough standalone
Parts with need fixing:
DONE!!!!!
Will delete this soon and make a actual PR

Why It's Good For The Game

Draft not important

Testing Photographs and Procedure

Draft not important

Screenshots&Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: Reworked shadow sect into something station friendly
/:cl:

@wikimody wikimody changed the title Shadow sect rework part 1/2 [Do not merge] Shadow sect rework part 1/2 [Do not merge][Will be removed soon] Jan 11, 2025
@wikimody wikimody marked this pull request as draft January 12, 2025 01:15
@wikimody
Copy link
Contributor Author

Proximity sensor causes runtime error every time expanding shadow is used. Its probably at fault for night vision aura not working

@wikimody
Copy link
Contributor Author

I done somthing, not sure what and it stoped happening
Also nigth vision is trait from select screen not actual nigth vision, that was the problem

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant