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New station trait: Clown Bridge Access! #9797
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is there any justifiction to this besides "funny"? i can't see how clowns ever having extra access (and therefore more space to rainbow-tide) would be a good thing. |
low tier IC crime (e.g. trespass) is good for sec as it makes more confusion on who is antag and who isn't, and makes them actually look at space law |
How can you punish someone for trespassing into somewhere they have access to? How can you stop them from doing it again if you don't know how to work the ID console (i'm assuming it'd be powergaming for a security officer to use it) or the spare's been taken? |
access is not authorization. using the ID console is not powergaming. and you can just ask the captain or HoP to do it. |
Only problem with this is it may push clowns too far into self antag but i think it might be funny enough and make enough sense IC to be a rare thing |
This is dumb and I love it. I only worry for low-pop when there is no Heads and only the Clown has easy access to the bridge. Might also encourage speed running the spare ID as an antagonistic Clown if the stars align (low-pop, antag, clown, bridge trait) which is already sometimes too easy. |
maybe that's how the star alignment works... the day is coming. |
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Do not change the basic clown equipment by trait directly.
Make a subtype of it where it uses bridge card as its equipment
like this - /datum/outfit/job/clown/station_trait
the new outfit name should be name = "Clown (Bridge Trait)"
my preference is
/datum/outfit/job/clown/station_trait/New()
name = "[name] (Bridge Trait)"
because Clown job name is sometimes not constant, and New() will change it consistently.
do outfit = /datum/outfit/job/clown/station_trait
in /datum/job/clown/New()
with if case of station trait
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Code is fine. I will not merge it alone since it has a bit critical aspect.
forgot to reopen this after i stopped being sad |
About The Pull Request
Inspired by this:
This just adds a new negative trait, Clown Bridge Access, where the clown spawns with bridge access. Simple as that. Bridged clown IDs will have a special description. The clown will get a message upon joining telling them of their special access.
Why It's Good For The Game
It's funny :3
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
add: Adds a new (negative) station trait, where the clown spawns with bridge access! Honk!
/:cl: