Fix Z-Clear not properly removing baseturfs #9826
Merged
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About The Pull Request
Actually includes the baseturf list in the runtime. Why the fuck didn't it do this. Dammit TG.
Pictured useless turfs:
With this I was able to find that Z-Clear was not removing baseturfs leading to huge baseturfs lists. I added an argument that should reset the baseturfs.
Why It's Good For The Game
I can actually debug the shit instead of just getting a useless message and then removing the offending turf so I can't even investigate via varedit.
Fixes a bug with baseturfs being huge.
Testing Photographs and Procedure
N/A
Changelog
🆑
tweak: Fixed SHIT IS FUCK turfs in explo generation, improved debugging message so the root cause can be identified.
fix: Fixed large baseturf lists from Z-Clear not clearing baseturfs.
/:cl: