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Automatic changelog compile [ci skip]
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ss13-beebot committed Nov 10, 2023
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56 changes: 23 additions & 33 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">10 November 2023</h2>
<h3 class="author">DuskLight9978 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added dock pay smite</li>
<li class="admin">new dock pay smite</li>
</ul>
<h3 class="author">Harranhall updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a vignette that appears momentarily when your laws are changed as AI.</li>
<li class="imageadd">added the "law_change" fullscreen vignette.</li>
</ul>
<h3 class="author">covertcorvid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed window damage overlay</li>
<li class="bugfix">Fixed a runtime in the power generation objective when there is no storm drive or AGCNR</li>
</ul>
<h3 class="author">someone543 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Flight Lead fighter colorizer</li>
<li class="bugfix">Ammo sorters on snake now start linked</li>
<li class="bugfix">Prevents a failsafe from triggering every time the snake is loaded</li>
</ul>

<h2 class="date">27 October 2023</h2>
<h3 class="author">Bobbanz1 updated:</h3>
<ul class="changes bgimages16">
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<li class="rscadd">Added lift button to Gladius mining hanger</li>
<li class="bugfix">fixed Gladius cell lockers not being genpop lockers</li>
</ul>

<h2 class="date">01 September 2023</h2>
<h3 class="author">Bokkiewokkie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed return vote spamming with the comms console</li>
<li class="bugfix">Fixed forced return jumps not jumping while the ship was in transit</li>
<li class="refactor">Refactored some starsystem code which determines the system to make a return jump to</li>
<li class="admin">Added the ability for the return system to be changed on runtime</li>
<li class="config">The return jump target system is now changeable in the map config</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">FTL Pylons are now not doomed to run out of nucleium even when supplied.</li>
<li class="bugfix">FTL Pylons with closed shielding now actually have an increasing nucleium demand..</li>
<li class="tweak">FTL Pylons need multiple cycles of failed power to shut down (to prevent power code oddities)</li>
<li class="balance">FTL Pylons now also output plasma when they are running, instead of only when booting (why did they not?)</li>
<li class="code_imp">Improves various other bits and pieces of code related to FTL Pylons that do not need individual mention</li>
</ul>
<h3 class="author">SerynEngi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added wire nodes for all Sec Dept. doors and windows on the Galactica</li>
<li class="rscadd">Added an breathing air tank dispenser to atmos storage on the Galactica</li>
<li class="rscadd">Added 4 borg chargers to the lower deck of the Galactica in various locations.</li>
<li class="bugfix">Added disposals output to gulag torp disposal pipe in munitions on the galactica.</li>
<li class="bugfix">Fixed a couple mapping issues with the Galactica Xenobio</li>
<li class="bugfix">Corrected Sec Dept. Airlock permissions on the Galactica</li>
<li class="bugfix">Properly connected PDSR output piping</li>
<li class="balance">Increased radiation emission from Particle Accelerator particles and plutonium sludge.</li>
</ul>
<h3 class="author">someone543 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ecto Sniffer has a cooldown for radio messages, and can now send visible_messages</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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16 changes: 16 additions & 0 deletions html/changelogs/.all_changelog.yml
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ships were showing non-existing armour quadrants!
someone543:
- imageadd: added back MP start landmark icon
2023-11-10:
DuskLight9978:
- rscadd: Added dock pay smite
- admin: new dock pay smite
Harranhall:
- rscadd: Added a vignette that appears momentarily when your laws are changed as
AI.
- imageadd: added the "law_change" fullscreen vignette.
covertcorvid:
- bugfix: fixed window damage overlay
- bugfix: Fixed a runtime in the power generation objective when there is no storm
drive or AGCNR
someone543:
- rscadd: Added Flight Lead fighter colorizer
- bugfix: Ammo sorters on snake now start linked
- bugfix: Prevents a failsafe from triggering every time the snake is loaded
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