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Automatic changelog compile [ci skip]
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ss13-beebot committed Mar 29, 2024
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24 changes: 24 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">29 March 2024</h2>
<h3 class="author">Bobbanz1 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The destruction of a gauss turret now leaves behind the machine frame that had been used to construct it.</li>
<li class="code_imp">Gave the machine board of the gauss turret a req_components list with nothing inside it to prevent a runtime error from occurring.</li>
<li class="tweak">Rerouted the piping network in the assault course a bit so it resolves the issue raised about them missing when they were actually going through the window instead.</li>
<li class="rscdel">Removed some wiring that didn't do anything.</li>
<li class="bugfix">Engineering Lobby now has the wiring coming from maintenance actually hooked up to the grid rather than ending a tile early.</li>
<li class="rscadd">Gave the Aetherwhisp laser weaponry circuit boards so they don't get completely round removed when destroyed,</li>
</ul>
<h3 class="author">Bokkiewokkie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some bad initializations</li>
<li class="rscadd">Added the ability to research and print naval gun parts</li>
<li class="balance">Moved the gauss gun upgrade board to level 2 munitions research "Macro Ballistics"</li>
<li class="balance">Added science tiers to NSV researches</li>
<li class="balance">Made it so printable naval gun part circuits can be destroyed</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Being recalled with an inactive thirring drive should no longer trap the ship in the darkness between stars.</li>
<li class="bugfix">Nucleium engine turfs now work. As may some other map cases of "nucleum" being used as incorrect term.</li>
</ul>

<h2 class="date">01 March 2024</h2>
<h3 class="author">Bokkiewokkie updated:</h3>
<ul class="changes bgimages16">
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26 changes: 26 additions & 0 deletions html/changelogs/.all_changelog.yml
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- rscdel: Removed the requirement for firing electronics from PDC
- rscdel: Removed the option to switch PDC to flak boards as they are not in use
- spellcheck: Fixed inconsistencies in NSV circuitboard names
2024-03-29:
Bobbanz1:
- bugfix: The destruction of a gauss turret now leaves behind the machine frame
that had been used to construct it.
- code_imp: Gave the machine board of the gauss turret a req_components list with
nothing inside it to prevent a runtime error from occurring.
- tweak: Rerouted the piping network in the assault course a bit so it resolves
the issue raised about them missing when they were actually going through the
window instead.
- rscdel: Removed some wiring that didn't do anything.
- bugfix: Engineering Lobby now has the wiring coming from maintenance actually
hooked up to the grid rather than ending a tile early.
- rscadd: Gave the Aetherwhisp laser weaponry circuit boards so they don't get completely
round removed when destroyed,
Bokkiewokkie:
- bugfix: Fixed some bad initializations
- rscadd: Added the ability to research and print naval gun parts
- balance: Moved the gauss gun upgrade board to level 2 munitions research "Macro
Ballistics"
- balance: Added science tiers to NSV researches
- balance: Made it so printable naval gun part circuits can be destroyed
DeltaFire15:
- bugfix: Being recalled with an inactive thirring drive should no longer trap the
ship in the darkness between stars.
- bugfix: Nucleium engine turfs now work. As may some other map cases of "nucleum"
being used as incorrect term.
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