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Automatic changelog compile [ci skip]
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ss13-beebot committed Jan 10, 2025
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17 changes: 17 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">10 January 2025</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Reworked the overmap vs overmap ramming damage code.</li>
<li class="balance">Hammerheads now have a frontal "guard angle" which supports head-on collisions.</li>
<li class="bugfix">Fighters shouldn't runtime anymore if nobody is in them when they try to shake occupants.</li>
</ul>
<h3 class="author">Karmic-Skink updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed mapping filter/mixer icons</li>
</ul>
<h3 class="author">NotRanged, Azarak, DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tails should now be visible in hardsuits that support them.</li>
<li class="imageadd">Tails in hardsuits.</li>
</ul>

<h2 class="date">03 January 2025</h2>
<h3 class="author">SerynEngi updated:</h3>
<ul class="changes bgimages16">
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11 changes: 11 additions & 0 deletions html/changelogs/.all_changelog.yml
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- tweak: Hammerhead Capt. Office now has Command and Communications Consoles
someone543:
- tweak: Midshipmen that are not assigned to important departments get put in squads
2025-01-10:
DeltaFire15:
- code_imp: Reworked the overmap vs overmap ramming damage code.
- balance: Hammerheads now have a frontal "guard angle" which supports head-on collisions.
- bugfix: Fighters shouldn't runtime anymore if nobody is in them when they try
to shake occupants.
Karmic-Skink:
- bugfix: Fixed mapping filter/mixer icons
NotRanged, Azarak, DeltaFire15:
- rscadd: Tails should now be visible in hardsuits that support them.
- imageadd: Tails in hardsuits.
5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-2715.yml

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7 changes: 0 additions & 7 deletions html/changelogs/AutoChangeLog-pr-2734.yml

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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-2736.yml

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