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Automatic changelog generation for PR #2684 [ci skip]
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author: DeltaFire15 | ||
delete-after: true | ||
changes: | ||
- balance: Lizards are now coldblooded (they have no natural bodytemperature stabilization | ||
besides the environment). | ||
- balance: Coldblooded creatures also have an inefficient form of thermogenesis | ||
they can use to heat up. | ||
- balance: Lizards dislike the cold (<15°C / when you start shivering) and like | ||
warmth (30°C-60°C), which can affect mood. | ||
- balance: Lizards no longer have a 1.5 cold damage modifier. | ||
- balance: Having somebody in an aggressive grab will share temperature between | ||
the grabber and grabbed target over time (respecting insulation). | ||
- balance: Drinking blood as a moth now has a weaker mood buff. | ||
- balance: Naval coffee now has a weaker mood buff. | ||
- bugfix: Temperature protection values returned by the getter are no longer very | ||
very slightly off the value they should be. Thanks decimal precision. |