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revision II
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DeltaFire15 committed Nov 7, 2023
1 parent 917ab9d commit 6c1a4ed
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Showing 10 changed files with 143 additions and 89 deletions.
12 changes: 6 additions & 6 deletions _maps/map_files/Galactica/Galactica2.dmm

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2 changes: 2 additions & 0 deletions code/controllers/subsystem/explosion.dm
Original file line number Diff line number Diff line change
Expand Up @@ -415,6 +415,8 @@ SUBSYSTEM_DEF(explosions)
var/turf/T = locate(epicenter.x, epicenter.y, affecting_z)
if(!T)
continue
if(devastation_range - z_reduction <= 0 && heavy_impact_range - z_reduction <= 0 && light_impact_range - z_reduction <= 0) //NSV13 - explosions still relaying with 0-0-0 can cause REALLY weird behavior.
continue
SSexplosions.explode(T,
max(devastation_range - z_reduction, 0),
max(heavy_impact_range - z_reduction, 0),
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2 changes: 1 addition & 1 deletion nsv13.dme
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Expand Up @@ -3845,8 +3845,8 @@
#include "nsv13\code\modules\antagonists\boarders\boarders.dm"
#include "nsv13\code\modules\antagonists\boarders\pirate_boarders.dm"
#include "nsv13\code\modules\atmospherics\gasmixtures\reactions.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\unary_devices\outlet_injector.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\binary_devices\constrictor.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\unary_devices\outlet_injector.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\unary_devices\tank.dm"
#include "nsv13\code\modules\atmospherics\machinery\components\unary_devices\vent_pump.dm"
#include "nsv13\code\modules\cargo\mission_rewards.dm"
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3 changes: 2 additions & 1 deletion nsv13/code/__DEFINES/overmap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -117,4 +117,5 @@ GLOBAL_LIST_INIT(overmap_impact_sounds, list('nsv13/sound/effects/ship/freespace
//Fun tools
#define SHIELD_NOEFFECT 0 //!Shield failed to absorb hit.
#define SHIELD_ABSORB 1 //!Shield absorbed hit.
#define SHIELD_FORCE_DEFLECT 2 //!Shield absorbed hit and is redirecting projectile.
#define SHIELD_FORCE_DEFLECT 2 //!Shield absorbed hit and is redirecting projectile with slightly turned vector.
#define SHIELD_FORCE_REFLECT 3 //!Shield absorbed hit and is redirecting projectile in reverse direction.
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