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* Separates all the stuff * It does compile but I doubt it works * It does compile and assign me a squad * Fixes some retasking stuff * Access and jobs depend on role * Even more retasking * Renamed a variable * Apparently that didn't delete the old name * Renamed a different variable * Missed the assignments * Got the management console working * Made pagers mostly receive-only * Fixed TGUI * Working on the squad manager * Okay, that's the actual computer taken care of * Fixed tablet squad manager * Makes pager replay last message when used in-hand * Not everyone is a midshipman, okay? * Tried to balance squad size a bit more * Tweaked descriptions * Duplicate messages are gone * Added control for message length * Lets squads get relevant emergency alerts * Lets squads get relevant emergency alerts * missed a couple * Moved files and deleted old ones * one more rename * More file cleanup * Made leader buttons just not show up if there's no leader * Actually, fallback engineers do need access to the engine * Added ability to message relevant squads to request consoles * Hopefully fixed the linter * Maybe this is what it wants * Oh hey that time it only said one line was wrong * I guess it lied to me and I don't need these curly braces * This is supposed to be deleted * Re-fixed glock ammo paths * Adds middies to disallowed jobs * Updates savefile * Revert "Updates savefile" This reverts commit 3097c30. * Updates savefile correctly * Stopped preferred squad from overriding job restrictions * Restricts squad management to captain and XO * Made pagers buzz if inside stuff * fixes some runtimes * Fixes a runtime and adds some logs * Hopefully fixes keybindings * input length check * fix * Shortened some messages * more length checking * Shortened role descriptions and bypassed radiochat for objectives * aaaaaaa * sanity checks * silences pager static * do not write keybindings what the fuck * makes the bug stop happening * Revert "do not write keybindings what the fuck" This reverts commit eb0c973. * Adds logging and a possible workaround for savefile issues * Makes backup actually work * simplifies remove_ship a bit * Revert "simplifies remove_ship a bit" This reverts commit b990089. * Tweaks to the security squad * Updates squad vendors to work better * Adds lost item fee * Put squad kit pox into fancy boxes
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