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Merge branch 'BeeStation:master' into energy-weapon-gameplay
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Pockets-byte authored Nov 21, 2024
2 parents 2f4706a + 48a4882 commit 9a8dca7
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Expand Up @@ -85,36 +85,6 @@ <h3 class="author">SerynEngi and BluHNT updated:</h3>
<li class="rscadd">Added new MAA hardsuit sprite</li>
<li class="balance">made MAA hardsuit less weapon-resistant in exchange for more speed.</li>
</ul>

<h2 class="date">13 September 2024</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pylon-related things should no longer brick if the Pylon is destroyed due to high waste pressure.</li>
<li class="bugfix">Some advanced soundloop stuff might probably work better now.</li>
<li class="balance">Lizards are now coldblooded (they have no natural bodytemperature stabilization besides the environment).</li>
<li class="balance">Coldblooded creatures also have an inefficient form of thermogenesis they can use to heat up.</li>
<li class="balance">Lizards dislike the cold (<15°C / when you start shivering) and like warmth (30°C-60°C), which can affect mood.</li>
<li class="balance">Lizards no longer have a 1.5 cold damage modifier.</li>
<li class="balance">Having somebody in an aggressive grab will share temperature between the grabber and grabbed target over time (respecting insulation).</li>
<li class="balance">Drinking blood as a moth now has a weaker mood buff.</li>
<li class="balance">Naval coffee now has a weaker mood buff.</li>
<li class="bugfix">Temperature protection values returned by the getter are no longer very very slightly off the value they should be. Thanks decimal precision.</li>
</ul>

<h2 class="date">06 September 2024</h2>
<h3 class="author">Bokkiewokkie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed asteroid ore spawning to respect asteroid maps more</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Possibly fixes some weird Sabre behavior.</li>
<li class="bugfix">Also makes one single gun check of the plasma caster slightly safer.</li>
<li class="bugfix">Fixes a weird edge case with docking behavior.</li>
<li class="bugfix">Fixes remove_ship() assuming all remove_ship() calls were FTL based.</li>
<li class="bugfix">Overmap objects when deleting have remove_ship() called for them (this should mostly only affect z carriers which drop their z or pass it to another ship).</li>
<li class="bugfix">Overmap objects that are deleted now drop their current_system var.</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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