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bit of grammar
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DeltaFire15 committed Dec 2, 2023
1 parent c0f8d4c commit bfba7f8
Showing 1 changed file with 4 additions and 4 deletions.
Original file line number Diff line number Diff line change
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processing_flags = START_PROCESSING_MANUALLY //Does not process.
///Icon state the arm of this device will have
var/arm_icon_state = "welder3"
///An overlay for the machine that varies by its arm icon state. For some reason an item and not a overlay or any kind of effect.
var/obj/item/arm = null //This being an /obj makes me scream.
///List of valid munition types. This are SUPER DIRTY types. DO NOT TRUST THESE TYPES. If you are reading this, new coder, PLEASE keep a common ancestor if you want to access vars!!
///An overlay for the machine that varies by its arm icon state. For some reason an item and not an overlay or any kind of effect.
var/obj/item/arm = null //This being an /item makes me scream.
///List of valid munition types. These are SUPER DIRTY types. DO NOT TRUST THESE TYPES. If you are reading this, new coder, PLEASE keep a common ancestor if you want to access vars and have the things be basically the same!!
var/munition_types = list(/obj/item/ship_weapon/ammunition/missile/missile_casing, /obj/item/ship_weapon/ammunition/torpedo/torpedo_casing) //This is super bad but I don't feel like rewriting all of missile / torp casing code so it stays :)
///The target construction states of the missile
var/list/target_states = list(1, 7, 9) //Who would magic number these even *after* having to reference them in machines too?? I am not cleaning up after you.. right now at least. -Delta
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/obj/machinery/missile_builder/Initialize(mapload)
. = ..()
arm = new /obj/item(src) //WHY IS THIS AN ITEM NOT AN OVERLAY or ANYTHING not /obj.
arm = new /obj/item(src) //WHY IS THIS AN ITEM (worse, basetype..) and not an overlay or something else that would make more sense?!
arm.icon = icon
arm.icon_state = arm_icon_state
vis_contents += arm
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