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Automatic changelog compile [ci skip]
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ss13-beebot committed Jan 13, 2024
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24 changes: 24 additions & 0 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">13 January 2024</h2>
<h3 class="author">Bokkiewokkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the option to get another ticket objective if Rubicon is already cleared</li>
<li class="tweak">Increased Rubicon objective player requirement to 10</li>
<li class="tweak">Mission briefing names will now be consistent in a round</li>
<li class="balance">Fleets will now be stronger after the main mission is done</li>
<li class="admin">Added button to hide/unhide a system on the starsystem manager</li>
<li class="admin">Automatically unhides systems selected for the "clear system" objective</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Overmap singularities now have more impactful effects, including but not limited to increased gravity inside nearby vessels, dampener interference, and improved directional pull.</li>
<li class="rscadd">Full hardsuits now provide 1G gravity protection against damage, though they do not improve movement.</li>
<li class="balance">Silicons will suffer from consistently very high gravity, starting at above 8G.</li>
<li class="tweak">Some interactions with high gravity previously limited to grav-sensitive individuals now are accessible to anyone, albeit at lower magnitude (generally 3G higher tolerance)</li>
<li class="bugfix">Starsystem persistence should now be slightly less volatile.</li>
<li class="config">The starsystem persistence config MUST be reset to the default starmap for the fixes in this PR to apply correctly.</li>
</ul>
<h3 class="author">covertcorvid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the database query for the round endings</li>
</ul>

<h2 class="date">03 January 2024</h2>
<h3 class="author">Bokkiewokkie updated:</h3>
<ul class="changes bgimages16">
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25 changes: 25 additions & 0 deletions html/changelogs/.all_changelog.yml
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Bokkiewokkie:
- imageadd: Changed Syndicate small craft color scheme to be more red
- code_imp: Renamed syndicate sabre and rapier sprite files
2024-01-13:
Bokkiewokkie:
- rscadd: Added the option to get another ticket objective if Rubicon is already
cleared
- tweak: Increased Rubicon objective player requirement to 10
- tweak: Mission briefing names will now be consistent in a round
- balance: Fleets will now be stronger after the main mission is done
- admin: Added button to hide/unhide a system on the starsystem manager
- admin: Automatically unhides systems selected for the "clear system" objective
DeltaFire15:
- rscadd: Overmap singularities now have more impactful effects, including but not
limited to increased gravity inside nearby vessels, dampener interference, and
improved directional pull.
- rscadd: Full hardsuits now provide 1G gravity protection against damage, though
they do not improve movement.
- balance: Silicons will suffer from consistently very high gravity, starting at
above 8G.
- tweak: Some interactions with high gravity previously limited to grav-sensitive
individuals now are accessible to anyone, albeit at lower magnitude (generally
3G higher tolerance)
- bugfix: Starsystem persistence should now be slightly less volatile.
- config: The starsystem persistence config MUST be reset to the default starmap
for the fixes in this PR to apply correctly.
covertcorvid:
- bugfix: fixed the database query for the round endings
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