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Merge branch 'Robot-Ship' of https://github.com/Pockets-byte/NSV13 in…
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Pockets-byte committed May 31, 2024
2 parents 9c3b603 + b7a2081 commit c85eb84
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3 changes: 1 addition & 2 deletions _maps/vonneumann.json
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Expand Up @@ -19,15 +19,14 @@
"mapper": "Truncated-Cake",
"commission_date": "May 19, 2264",
"strengths": ["Legal energy shields", "Energy weapons", "Compact and easy to repair", "Highly Manuverable", "Rapidly regenerating armor", "Smallest ship to ever mount a Turing drive"],
"weaknesses": ["Fragile", "Extremely Power-hungry", "Higher crew requirements", "Extremely small", "Single reactor must be pushed to see any real functionality" ],
"weaknesses": ["Fragile", "Extremely Power-hungry", "Higher crew requirements", "Rather small", "Single reactor must be pushed to see any real functionality" ],
"equipment": [
"SolGov shield generator",
"twin burst phaser MK2",
"Quad Laser Anti Missile System",
"Missile Array",
"2 light fighters",
"Advanced Gas Cooled Nuclear Reactor",
"1 Thermoelectric Energy Generator",
"Turing Drive"
]
}
3 changes: 2 additions & 1 deletion config/maps.txt
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Expand Up @@ -64,7 +64,8 @@ map snake
endmap

map vonneumann
maxplayers 24
minplayers 3
maxplayers 30
votable
endmap

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1 change: 1 addition & 0 deletions nsv13/code/modules/overmap/types/solgov.dm
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Expand Up @@ -125,6 +125,7 @@
ai_flags = AI_FLAG_DESTROYER
ai_can_launch_fighters = TRUE //AI variable. Allows your ai ships to spawn fighter craft
ai_fighter_type = list(/obj/structure/overmap/nanotrasen/solgov/ai/fighter)
shots_left = 10000 //Issa laser.
torpedoes = 15
can_resupply = TRUE
combat_dice_type = /datum/combat_dice/frigate
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