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typo & doc
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tiny typos, and a few more variable comments as a treat.
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DeltaFire15 committed Dec 12, 2024
1 parent 341c3b6 commit c9569ce
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Showing 2 changed files with 7 additions and 2 deletions.
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Expand Up @@ -119,7 +119,7 @@
T.handle_shell_modifiers(proj)

/**
* Attempts to load a new ammo object from a payload gate into the turret itself. Note tha this requires both a linked core and a payload gate linked to that core.
* Attempts to load a new ammo object from a payload gate into the turret itself. Note that this requires both a linked core and a payload gate linked to that core.
* * A = The ammo object to load.
* * Returns TRUE / FALSE on success / failure.
*/
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density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/deck_gun/core
///Linkage ID, used exclusively for some mapping-related turret linkage shenanegans.
var/id = null
///The linked turret.
var/obj/machinery/ship_weapon/deck_turret/turret = null
///List of connected powder gates.
var/list/powder_gates = list()
///The linked payload gate.
var/obj/machinery/deck_turret/payload_gate/payload_gate
///The linked deck turret computer.
var/obj/machinery/computer/deckgun/computer

/obj/machinery/deck_turret/core/Destroy(force)
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2 changes: 1 addition & 1 deletion nsv13/code/modules/overmap/weapons/damage.dm
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Expand Up @@ -10,7 +10,7 @@ Bullet reactions
*/

/**
* Shakes the view of every mob that has a client and is not protected by dampeners.
* Shakes the view of every mob within this overmap that has a client and is not protected by dampeners.
*/
/obj/structure/overmap/proc/shake_everyone(severity)
for(var/mob/M in mobs_in_ship)
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