-
-
Notifications
You must be signed in to change notification settings - Fork 257
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Roundstart Nucleum #2542
Roundstart Nucleum #2542
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We'll change the numbers based on the test merge if it turns out to be too much/little roundstart gas
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
While you're changing the gladius room, could you add a fire alarm, extinguisher, and intercom to it?
Fire extinguisher, fire alarm, condition zebra interlocks, and firelocks.
Done. Also intercom already existed in the little status corner for both engineering and common channels. |
About The Pull Request
This PR creates an engineering turf for nucleum and adds that turf to the maps with the Thirring FTL Drive.
Why It's Good For The Game
Crewmen can now start moving larger ships before the 10 minute mark. Mappers no longer have to tweak a variable.
Changelog
🆑
add: Added new nucleum preset engineering tile
add: Nucleum tank to the Gladius
tweak: Added nucleum gas to the nucleum tanks on the Gladius, Galactica, Tycoon and Aetherwhisp
/:cl: