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Species names are colored when examining / health analyzing #2582
Species names are colored when examining / health analyzing #2582
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Code itself looks good.
I also think giving ethereals a color (yellow/orange?) could make sense, since they have different blood, but it's not required.
my brain completely deleted Ethereals from my memory for the duration of adjusting the PR, but yeah makes sense since they do have their own interaction-critical stuff (like crystallizing if they die) |
nsv13/code/modules/mob/living/carbon/human/nsv_human_helpers.dm
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Since I am not a maint here, my change request here is optional, but I see a possibly weird logic.
About The Pull Request
Title.
When examining an individual (assuming species is visible), or using a health analyzer on them, their species will be displayed in a color specific to special interactions the species may have.
Caught cases are robots, toxinlovers (oozelings primarily), ethereals, plasmamen, golems, and neither of the other five. The first case that is valid applies its color.
This is a port of Citadel-Station-13/Citadel-Station-13#14783
Also fixes a random ethereal bug I stumbled upon (as I tend to do) that made starvation not increase brute vulnerability in a specific nutrition window.
Why It's Good For The Game
Very small change with high impact on quick species quirk recognition.
Testing Photographs and Procedure
Updated
Changelog
🆑
qol: Species names are now colored when examining / using health analyzers.
fix: Ethereal starvation no longer has a nutrition window where increased brute vulnerability was not handled.
/:cl: