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[Experimental] Large ship durability increase #2730

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12 changes: 6 additions & 6 deletions nsv13/code/modules/overmap/types/nanotrasen.dm
Original file line number Diff line number Diff line change
Expand Up @@ -218,18 +218,18 @@

/obj/structure/overmap/nanotrasen/battlecruiser/starter //Currently assigned to Tycoon and Gladius
role = MAIN_OVERMAP
obj_integrity = 1400
max_integrity = 1400
obj_integrity = 1600
max_integrity = 1600
starting_system = "Staging" //Required for all player ships
armor = list("overmap_light" = 95, "overmap_medium" = 60, "overmap_heavy" = 20)
armor = list("overmap_light" = 95, "overmap_medium" = 75, "overmap_heavy" = 50) //Cruisers should be able to take substantially more damage than Frigates and destroyers
overmap_deletion_traits = DAMAGE_STARTS_COUNTDOWN

/obj/structure/overmap/nanotrasen/battleship/starter //Galactica
role = MAIN_OVERMAP //Player controlled variant
obj_integrity = 2150
max_integrity = 2150
obj_integrity = 2400
max_integrity = 2400
starting_system = "Staging" //Required for all player ships
armor = list("overmap_light" = 95, "overmap_medium" = 75, "overmap_heavy" = 25)
armor = list("overmap_light" = 98, "overmap_medium" = 95, "overmap_heavy" = 65) //This ship is a dreadnaught, is armored accordingly and should largely not care about lighter munitions.
overmap_deletion_traits = DAMAGE_STARTS_COUNTDOWN

/obj/structure/overmap/nanotrasen/serendipity/starter
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