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Procedural Dungeon v3.1.1

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@BenPyton BenPyton released this 18 Feb 09:45
· 94 commits to master since this release

Pre-built for Unreal Engine 4.27, 5.0, 5.1, 5.2 and 5.3. (WINDOWS ONLY)
To install it, follow the instructions in the wiki page.

An example project for UE5 is available here (you can change easily the engine version with a right click on the .uproject file).
Make sure to install the plugin in your engine or in the example project to be able to open the example!

If you have any bug or crash, feel free to open an issue in the Github repo.
If you have suggestions, questions or need help to use the plugin you can join the Discord server dedicated to this plugin.

What's changed?

Fixes:

  • Workaround for the occlusion of replicated actors placed directly in a room level.
    They are now ignored by the room level, so you can add the Room Visibility Component on them to manage their visibility with the rooms.
  • Fixed door actors wrong rotation (flipped on Y axis).
  • Fixed room visibilities not updated during PIE when toggling on/off the occlusion culling or changing the occlusion distance.
  • Clamp occlusion distance to 1 to get at least a visible room (the one the player is in).

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