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Bug fix on Plasma movement
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Julien committed Dec 19, 2018
1 parent dbe6cd0 commit bd6a2ad
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Showing 2 changed files with 21 additions and 21 deletions.
34 changes: 17 additions & 17 deletions PralineNetworkSDK/MessageTypes.cs
Original file line number Diff line number Diff line change
Expand Up @@ -56,23 +56,23 @@ public static class TCPServerToClient {
public const short EnigmaOpened = 1012;
public const short OpenCrate = 1013;
public const short StartPlasma = 1014;
public const short Jump = 1016;
public const short Crouch = 1017;
public const short Reloading = 1018;
public const short TakeItem = 1019;
public const short DropItem = 1020;
public const short SwitchItem = 1021;
public const short SwitchKnife = 1022;
public const short UseItem = 1023;
public const short Shoot = 1024;
public const short HitPlayer = 1025;
public const short StartThrowing = 1026;
public const short Throwing = 1027;
public const short ThrowableEnd = 1028;
public const short RocketStart = 1029;
public const short RocketEnd = 2030;
public const short PlayerKill = 1031;
public const short PlayerWin = 1032;
public const short Jump = 1015;
public const short Crouch = 1016;
public const short Reloading = 1017;
public const short TakeItem = 1018;
public const short DropItem = 1019;
public const short SwitchItem = 1020;
public const short SwitchKnife = 1021;
public const short UseItem = 1022;
public const short Shoot = 1023;
public const short HitPlayer = 1024;
public const short StartThrowing = 1025;
public const short Throwing = 1026;
public const short ThrowableEnd = 1027;
public const short RocketStart = 1028;
public const short RocketEnd = 2029;
public const short PlayerKill = 1030;
public const short PlayerWin = 1031;
}

public static class UDPClientToServer {
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8 changes: 4 additions & 4 deletions PralineServer/Server/Room/MapEvent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ public RadiusDescription(float startRadius, float endRadius, uint duration) {
public MyNetworkServer<Player.InGamePlayer> Server;

private static readonly Dictionary<int, RadiusDescription> RadiusZone = new Dictionary<int, RadiusDescription> {
{1, new RadiusDescription(60, 30, 60)},//new RadiusDescription(800, 400, 60)},
{1, new RadiusDescription(800, 400, 60)},
{2, new RadiusDescription(400, 100, 60)}
};

Expand Down Expand Up @@ -141,7 +141,7 @@ private void OpenAccessZone() {
}

private void PlasmaFunction() {
var zone = RadiusZone[_currentZoneIndex - 1];
var zone = RadiusZone[_currentZoneIndex];

float radiusPercent = 0;
float sleepTimeSeconds = 1f / 100;
Expand All @@ -154,11 +154,11 @@ private void PlasmaFunction() {
return;
radiusPercent += radiusStep;

float radius = zone.StartRadius - (radiusDiff * (radiusStep / 100f));
_currentZoneRadius = zone.StartRadius - (radiusDiff * (radiusPercent / 100f));

var writer = new NetworkWriter(InGameProtocol.UDPServerToClient.MovingPlasma);
writer.Put(_currentZoneIndex);
writer.Put(radius);
writer.Put(_currentZoneRadius);
Server.SendAll(writer, DeliveryMethod.Unreliable);

Thread.Sleep(sleepTimeMiliseconds);
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