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Switched absolute to relative additional radius #382

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nicogno
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@nicogno nicogno commented Aug 2, 2024

Larger virtual cell radii are currently considered when an interaction force is computed. This PR suggests switching to a virtual radius that is relative to the actual cell radius.
This might affect the demos where cell interaction is involved.

@nicogno nicogno added the minor-fix Small change for fix label Aug 2, 2024
@nicogno nicogno added mechanics Affects agent's mechanical interactions and removed minor-fix Small change for fix labels Aug 2, 2024
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nicogno commented Aug 2, 2024

WIP: adapt all the tests

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vasvav commented Aug 4, 2024

I agree with the approach you proposed @nicogno. I'd be in favour however setting the 'additional_radius_scaling' parameter as an input argument to the function. It can be let to take a default value (i.e., 1.03 as you propose in your code changes) yet permit a user to tailor the value to their needs - instead of restricting it to a fixed parameter value, isn't it?

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The force is a function so it would have to be a member variable together with some appropriate void Set[...](double val) and double Get[...](double val) functions. Optionally one could add this parameter to param.h. Either way, it would be nice if one could easily control these parameter via an interface that does not require rebuilding BDM. 👍

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nicogno commented Aug 7, 2024

Adapted tests and made the value adjustable by the user

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sonarcloud bot commented Aug 8, 2024

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Changes look all good to me. Just wondering, have you checked if/how it affects the demos?

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