Skip to content
This repository has been archived by the owner on Jan 1, 2025. It is now read-only.

Commit

Permalink
Automatic changelog compile [ci skip]
Browse files Browse the repository at this point in the history
  • Loading branch information
actions-user committed Nov 14, 2020
1 parent 3b3b033 commit 599239e
Show file tree
Hide file tree
Showing 7 changed files with 49 additions and 69 deletions.
68 changes: 25 additions & 43 deletions html/changelog.html
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,31 @@
-->
<div class="commit sansserif">
<h2 class="date">14 November 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The shocks from the shock touch mutation now ignore insulated gloves.</li>
<li class="bugfix">The shocks from punching or running into charged energy fields now DON'T ignore insulated gloves.</li>
<li class="bugfix">The shocks from liquid electricity now ignore insulated gloves.</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Medical NanoMed vending machine has been split into two, with the all new NanoDrug vending machine taking most chemical medicines.</li>
<li class="balance">Literally everything purchasable in a vending machine has had it's prices adjusted to better suit players to buy more things, while still enabling them to interact with each other using money.</li>
<li class="rscdel">Player passive income has been removed.</li>
<li class="balance">Departmental budgets income has been thoroughly reworked, as they no longer need to balance the whole of the crew's income off of them, making them a more reasonable resource pool scaled to the station's size or efforts.</li>
<li class="balance">Departmental income is a static value for every department, getting more funds every 5 minutes (Plus whatever's added from vending machines!)</li>
<li class="balance">Buying goods through your department's vendors now provides an 80% discount as opposed to being completely free.</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Space Ninja's console hack occasionally doing nothing.</li>
</ul>
<h3 class="author">itseasytosee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed some intentional garbling in a hijacking message</li>
</ul>

<h2 class="date">13 November 2020</h2>
<h3 class="author">prodirus updated:</h3>
<ul class="changes bgimages16">
Expand Down Expand Up @@ -2062,49 +2087,6 @@ <h3 class="author">tralezab updated:</h3>
<li class="rscadd">Security's Education room has a sparta pit on icebox</li>
<li class="rscadd">Countdowns use maptext.</li>
</ul>

<h2 class="date">12 September 2020</h2>
<h3 class="author">Cartographer-D updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A completely new cargo department for Pubby Station, try it out!</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Now you know that pipe meter can be wrenched on pipes, or screwdrived to floor.</li>
</ul>
<h3 class="author">EOBGames updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A few little fixes on Deltastation.</li>
</ul>
<h3 class="author">EdgeLordExe updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mappers can now use Smart Pipes, pipes that autoconnect to other pipes, like redstone! MAPPERS ONLY!</li>
</ul>
<h3 class="author">UnlimitedVanillaWorks updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed a few atmos item/gas typos</li>
</ul>
<h3 class="author">VexingRaven updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Health analyzers have been upgraded with the ability to alert their user when the subject is husked.</li>
<li class="rscadd">Defibrillators have been upgraded with the ability to alert their user when attempting to revive a husked corpse.</li>
<li class="rscadd">The husk status of a corpse is now visible when examining the corpse.</li>
<li class="spellcheck">The description for synthflesh and rezadone now mention their use in restoring husks.</li>
<li class="bugfix">MetaStation's Departure Checkpoint telescreen is now properly connected to the station's camera network.</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Meta service overhaul the great botany.</li>
<li class="bugfix">Organ removal stops reagent reactions on the host</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">xenobio cameras no longer runtime when they're not in their original allowed area.</li>
</ul>
<h3 class="author">willox updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">sinks now refill properly after multiple uses or after wetting a mop</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
Expand Down
24 changes: 24 additions & 0 deletions html/changelogs/.all_changelog.yml
Original file line number Diff line number Diff line change
Expand Up @@ -44528,3 +44528,27 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
prodirus:
- bugfix: Old Medibot on the Authorship space ruin should now heal all damage types
properly.
2020-11-14:
ATHATH:
- bugfix: The shocks from the shock touch mutation now ignore insulated gloves.
- bugfix: The shocks from punching or running into charged energy fields now DON'T
ignore insulated gloves.
- bugfix: The shocks from liquid electricity now ignore insulated gloves.
ArcaneMusic:
- rscadd: The Medical NanoMed vending machine has been split into two, with the
all new NanoDrug vending machine taking most chemical medicines.
- balance: Literally everything purchasable in a vending machine has had it's prices
adjusted to better suit players to buy more things, while still enabling them
to interact with each other using money.
- rscdel: Player passive income has been removed.
- balance: Departmental budgets income has been thoroughly reworked, as they no
longer need to balance the whole of the crew's income off of them, making them
a more reasonable resource pool scaled to the station's size or efforts.
- balance: Departmental income is a static value for every department, getting more
funds every 5 minutes (Plus whatever's added from vending machines!)
- balance: Buying goods through your department's vendors now provides an 80% discount
as opposed to being completely free.
IndieanaJones:
- bugfix: Fixed Space Ninja's console hack occasionally doing nothing.
itseasytosee:
- bugfix: fixed some intentional garbling in a hijacking message
7 changes: 0 additions & 7 deletions html/changelogs/AutoChangeLog-pr-54161.yml

This file was deleted.

5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-54715.yml

This file was deleted.

6 changes: 0 additions & 6 deletions html/changelogs/AutoChangeLog-pr-54906.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-54913.yml

This file was deleted.

4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-54921.yml

This file was deleted.

0 comments on commit 599239e

Please sign in to comment.