[MIRROR] Revamps irradiated meteor effects #2908
Merged
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Original PR:
https://api.github.com/repos/tgstation/tgstation/pulls/81941
About The Pull Request
Irradiated meteors have been given a little tune-up, because they are kind of underwhelming right now.
Presently, they do less damage than a standard meteor. At some point its impact effect was reduced to a single radiation pulse (which does absolutely nothing).
Now, they hit harder, deeper, and leave behind a pile of radioactive sludge. Let's see how it looks:
Oof, wouldn't want that hitting MY department!
You'll have to clean up the radioactive sludge, and should probably wear protective equipment while doing so. Also, they will show up slightly less often now, as they are more threatening now.
Why It's Good For The Game
Re-implements Flavor for an effect that lost its taste since being added 10 years ago. An irradiated meteor doesn't do anything besides look pretty and green right now.
Currently irradiated meteors are really boring and not threatening -- antithetical to the idea of a "radioactive meteor". Now, there's a much more interactive and measurable impact when one hits.
Changelog
🆑 Rhials
balance: Irradiated meteors now hit harder and leave behind radioactive goop.
/:cl: