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Test #1
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Kaksisilma
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Could you please stick |
Better contrasted wall sprites & wall paint layering system
thrashes about twice as fast as the previous implementation
Fixes some standard window onframe sprite states
improve randhex
Bumps [JamesIves/github-pages-deploy-action](https://github.com/jamesives/github-pages-deploy-action) from 4.7.1 to 4.7.2. - [Release notes](https://github.com/jamesives/github-pages-deploy-action/releases) - [Commits](JamesIves/github-pages-deploy-action@dc18a3c...15de0f0) --- updated-dependencies: - dependency-name: JamesIves/github-pages-deploy-action dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]>
…/JamesIves/github-pages-deploy-action-4.7.2 Bump JamesIves/github-pages-deploy-action from 4.7.1 to 4.7.2
Borg module activations are now announced to their department
testing to see whether faction_invisible causes mutiny icon woes
also rewrote and degunked it also split check antagonists out to its own file also removed some unused and evil code
Adds 14 festive food recipes
…list player list is actually called player list
Manually add changelog for #34991
fix changelog take 2
missing chunk of 8559616
fixes a typo with a mil_uniform singleton
fabrication has its own access and explorers aren't invited
Correct `callback` in `contact_sensors.dm`.
swap F6 from player panel to player list
Multi-Z Cable Fixes
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