- Gamemodes
- Monomino
- Inspiration:
- Cursor that can swap pieces
- Clears should generate new rows, can't top out from anything but garbage
- Domino
- Tromino
- Inspiration:
- None (as of yet)
- Ideas:
- Color matching? The main problem, and why I scraped Columns as an idea, is that it is vastly different to how any of the other games function. Plus, Columns (and match-3 as a whole) isn't really that fun in long sessions
- Something about manipulating the board instead of your pieces?
- Pipe Tetris?
- Inspiration:
- Tetromino
- Inspiration:
- Guildline rules
- All Tetrominos
- Rotation: SRS
- Lock delay: 0.5s
- Piece preview
- Hold box
- Bag randomizer
- Levels
- Scoring
- I'm pretty sure that's all I want for this one, but maybe some gimmick could be interesting?
- Pentomino
- Inspiration:
- Pentomino modes in jstris, Puyo Puyo Tetris, and various tetris fangames
- All non mirrored pentominos
- [~] Add a new rotation system based on SRS
- Flipping
- Look into nullpomino's rotation system editor to fix the bugs, because doing this by hand is painful
- Scoring
- Look into which pieces should give spin bonuses
- Line clears should be initally less, but multiple line clears should be more due to their difficulty
- Inspiration:
- Polyomino
- Inspiration:
- Special Effects
- These should never be able to be purchased with real money
- No lootboxes, etc.
- Characters
- Inspiration:
- TETR.IO
- Puyo Puyo Characters
- In general, things that change gameplay throughout the whole match
- Something like Hot Wax?
- Fires would come every X bags, no candle bombs
- The same wax piece mechanics
- More fires burning continously on your side would mean more garbage
- Something that involves player movement on the board
- Player could be crushed by blocks, but could do something to clear them
- Blocks would increase in speed much more rapidly
- Making garbage you send weird
- Multi hole garbage
- Garbage which requires some condition?
- Something that requires you to both move pieces and a cursor
- Maybe something like Tetrisweeper?
- Something unlike the other things mentioned
- Inspiration:
- Active abilities
- By pressing the [Ability] key, these will be activated
- Generally these require a charge meter of some sort, the specific action required will depend
- Zone
- Filling holes
- Changes your hold box into a special mino
- Fairies, removes n lines of garbage
- Bomb, removes all tiles in an area
- Sword, clears all minos in a direction
- Send garbage to opponent but ... to you
- Double back?
- Unclearable garbage?
- Breakout? Like ball and paddle, probably your piece becomes the paddle
- Allows different players to play different gamemodes against each other, i.e. a duo and a tetra player
- Players should be able to have loadouts of characters / active abilities
- Monomino
- Features
- Gravity Modes
- Naive
- Sticky
- [~] Cascade
- Rotation Modes
- Normal
- Cycle
- Flip
- Removal Modes
- Width
- Color match (See Monomino)
- Scoring
- Piece Types
- Solid (normal)
- Multicolor
- Special, some unique effect on lock
- Actual menus
- [~] Configurable preferences and keys
- Controller support
- i18n
- [~] Configurable preferences and keys
- Blackjack rewrite
- Mulitplayer
- Garbage
- Rollback? Todo, research
- Elo system
- Prefrences
- Soft drop factor
- Game over
- Gravity Modes
- Rewrite in assemblyscript
- Mobile and Desktop version
- console????
-
Notifications
You must be signed in to change notification settings - Fork 0
BobVarioa/polyomino
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Polyomino, a ode to all falling block puzzle games.
Topics
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published