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small offsets fix
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ByteCorum committed May 26, 2024
1 parent ce62805 commit d190381
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Showing 3 changed files with 3 additions and 19 deletions.
2 changes: 1 addition & 1 deletion DragonBurn/Bone.h
Original file line number Diff line number Diff line change
Expand Up @@ -40,9 +40,9 @@ class CBone
{
private:
DWORD64 EntityPawnAddress = 0;

public:
std::vector<BoneJointPos> BonePosList;

bool UpdateAllBoneData(const DWORD64& EntityPawnAddress);
};

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4 changes: 2 additions & 2 deletions DragonBurn/Offsets.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ namespace Offset
DWORD MaxHealth = 0x330;
DWORD CurrentHealth = 0x334;
DWORD GameSceneNode = 0x318;
DWORD BoneArray = 0x160 + 0x80;
DWORD BoneArray = 0x1F0;
DWORD angEyeAngles = 0x1390;
DWORD vecLastClipCameraPos = 0x12DC;
DWORD iShotsFired = 0x22A4;
Expand Down Expand Up @@ -84,7 +84,7 @@ namespace Offset

struct
{
DWORD WeaponDataPTR = 0x368;
DWORD WeaponDataPTR = 0x360;
DWORD szName = 0xC20;
DWORD Clip1 = 0x15C8;
DWORD MaxClip = 0x1FC;
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16 changes: 0 additions & 16 deletions DragonBurn/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -153,22 +153,6 @@ void Cheat()
defaultConfig.close();
}

cout << endl;
SetConsoleTextAttribute(hConsole, 14);
cout << "======={ Offset List }=======" << endl;
cout << setw(23) << left << "EntityList:" << setiosflags(ios::uppercase) << hex << Offset::EntityList << endl;
cout << setw(23) << left << "Matrix:" << setiosflags(ios::uppercase) << hex << Offset::Matrix << endl;
cout << setw(23) << left << "LocalPlayerController:" << setiosflags(ios::uppercase) << hex << Offset::LocalPlayerController << endl;
cout << setw(23) << left << "ViewAngles:" << setiosflags(ios::uppercase) << hex << Offset::ViewAngle << endl;
cout << setw(23) << left << "LocalPlayerPawn:" << setiosflags(ios::uppercase) << hex << Offset::LocalPlayerPawn << endl;
cout << setw(23) << left << "PlantedC4:" << setiosflags(ios::uppercase) << hex << Offset::PlantedC4 << endl;
cout << setw(23) << left << "Sensitivity:" << setiosflags(ios::uppercase) << hex << Offset::Sensitivity << endl;
//cout << setw(23) << left << "ForceJump:" << setiosflags(ios::uppercase) << hex << Offset::ForceJump << endl;
//cout << setw(23) << left << "ForceCrouch:" << setiosflags(ios::uppercase) << hex << Offset::ForceCrouch << endl;
//cout << setw(23) << left << "ForceForward:" << setiosflags(ios::uppercase) << hex << Offset::ForceForward << endl;
//cout << setw(23) << left << "ForceLeft:" << setiosflags(ios::uppercase) << hex << Offset::ForceLeft << endl;
//cout << setw(23) << left << "ForceRight:" << setiosflags(ios::uppercase) << hex << Offset::ForceRight << endl;
cout << endl;
SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN);
cout << "DragonBurn loaded!!!\nGLHF" << endl;
Sleep(3000);
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