Skip to content

Multiship 0.5

Latest
Compare
Choose a tag to compare
@CCraigen CCraigen released this 06 Dec 06:45
· 3 commits to multiship since this release

olmod - Multiship v0.5

(based on the most current olmod 0.5.11 branch as of release)

Updates, balance tweaks, and a new gun.

1 new weapon

  • Flakshell - A replacement for the stock Flak cannon. Rather than firing a constant cone of shrapnel, it behaves more like a real-life flak burst. Roughly 4.5 shells/sec fire at high speed and explode at their max range. These explosions will deal quite a bit of damage with a near-direct hit, falling off with distance. A direct shell hit will deal more damage than a burst will (as impact rather than explosive), but the burst is significantly reduced, so other ships in the vicinity will take less splash from a direct hit. Also, because the shot explodes at max range, you need to maintain your range carefully to deal maximum splash damage. A quick-reacting pilot that can stay out of your direct shot path can move closer than this range and avoid some of the splash from the shots now bursting behind them. Some experimentation is required to use effectively (it doesn't bull-rush very well), but it can be a very satisfying gun to use.

Balance changes

  • Boost has received a tweak across the board. All ships now have a little more speed while boosting, and they have been given more "kick" at the start of the boost. If you're careful, you can pulse-boost now (at least a little).

Other stuff

  • Preliminary work has been done to enable ship scaling as a round option, although it has not yet been turned on in the build. It works, but the level collider needs a creative solution before this can be released. Look for this in the future.

**Install this in a new folder alongside an existing olmod installation. Do NOT replace your existing olmod folder. README-MULTISHIP in the zip has more information.
It is recommended to back up your pilot files just in case something breaks.
Single Player and Challenge Mode are almost certainly broken. These will be fixed at some point.

Please PM me on Discord with any issues.**