View the design on Uplabs / Dribbble / Behance
- Animation and illustration to represent the features of Food Menu and add favorite toppings in your food
- View animation by tapping on previous & next arrow icon for food menu product
- View animation on add favorite topping in your food
- User can select food product menu
- After tapping on the food product menu, view all the food products with animation and illustration
- Once click on the previous or next arrow icon, the next food item will appear on the screen with the animation & illustration
- View multiple topping related to food product at the bottom
- Tap on favorite topping that you want to add in your food. On tap particular topping will be added into your food with animation and illustration
- Food Animation will display the illustration of actual food
- With Animation user got more attraction from the food app
- iOS 11
- When you are developing a Food Delivery Application, Food Selling or Food Making app, this code will help you to provide functionality of Animation and illustration for food list and add the favorite topping for particular food with user friendly operations.
Step 1: View animation food list using next or previous arrow icon
@IBAction func btnClickNext(_ sender: UIButton)
{
if isanimate == true
{
isanimate = false
UIView.animate(withDuration: 1, delay: 0, options: .curveLinear, animations: {
self.imgBurger?.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
self.imgBurgername?.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
self.lblPrice?.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
}, completion: { _ in
self.imgBurger?.transform = CGAffineTransform(scaleX: 0.0, y: 0.0)
self.imgBurger?.image = UIImage(named: "burger")
self.imgBurgername?.transform = CGAffineTransform(scaleX: 0.0, y: 0.0)
self.imgBurgername?.image = UIImage(named: "burgername")
self.lblPrice?.transform = CGAffineTransform(scaleX: 0.0, y: 0.0)
self.lblPrice?.text = "12.99 $"
UIView.animate(withDuration: 1, delay: 0, options: .curveLinear, animations: {
self.imgBurger?.transform = CGAffineTransform(scaleX: 1.0, y: 1.0)
self.imgBurgername?.transform = CGAffineTransform(scaleX: 1.0, y: 1.0)
self.lblPrice?.transform = CGAffineTransform(scaleX: 1.0, y: 1.0)
}, completion: nil)
})
let screenRect: CGRect = UIScreen.main.bounds
var _: CGFloat = screenRect.size.width
UIView.animate(withDuration: 1, delay: 0, options: .curveEaseInOut, animations: {
self.lbltitle?.frame = CGRect(x: screenRect.size.width, y: (self.lbltitle?.frame.origin.y)!, width: (self.lbltitle?.frame.size.width)!, height: (self.lbltitle?.frame.size.height)!)
self.lblSubtitle?.frame = CGRect(x: screenRect.size.width, y: (self.lblSubtitle?.frame.origin.y)!, width: (self.lblSubtitle?.frame.size.width)!, height: (self.lblSubtitle?.frame.size.height)!)
}) { finished in
//position screen left after animation
self.lbltitle?.frame = CGRect(x: -screenRect.size.width, y: (self.lbltitle?.frame.origin.y)!, width: (self.lbltitle?.frame.size.width)!, height: (self.lbltitle?.frame.size.height)!)
self.lblSubtitle?.frame = CGRect(x: -screenRect.size.width, y: (self.lblSubtitle?.frame.origin.y)!, width: (self.lblSubtitle?.frame.size.width)!, height: (self.lblSubtitle?.frame.size.height)!)
// Converted to Swift 4 by Swiftify v4.2.28558 - https://objectivec2swift.com/
UIView.animate(withDuration: 1, delay: 0, options: .curveEaseInOut, animations: {
self.lbltitle?.frame = CGRect(x: self.view.center.x - (self.lbltitle!.frame.size.width/2) , y: (self.lbltitle?.frame.origin.y)!, width: self.lbltitle!.frame.size.width, height: self.lbltitle!.frame.size.height)
self.lblSubtitle?.frame = CGRect(x: self.view.center.x - (self.lblSubtitle!.frame.size.width/2) , y: (self.lblSubtitle?.frame.origin.y)!, width: self.lblSubtitle!.frame.size.width, height: self.lblSubtitle!.frame.size.height)
// self.lbltitle?.center = self.view.center
}) { finished in
//do something after animation
}
}
}
else
{
isanimate = true
UIView.animate(withDuration: 1, delay: 0, options: .curveLinear, animations: {
self.imgBurger?.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
self.imgBurgername?.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
self.lblPrice?.transform = CGAffineTransform(scaleX: 0.001, y: 0.001)
}, completion: { _ in
self.imgBurger?.transform = CGAffineTransform(scaleX: 0.0, y: 0.0)
self.imgBurger?.image = UIImage(named: "burger")
self.imgBurgername?.transform = CGAffineTransform(scaleX: 0.0, y: 0.0)
self.imgBurgername?.image = UIImage(named: "burgername")
self.lblPrice?.transform = CGAffineTransform(scaleX: 0.0, y: 0.0)
self.lblPrice?.text = "12.99 $"
UIView.animate(withDuration: 1, delay: 0, options: .curveLinear, animations: {
self.imgBurger?.transform = CGAffineTransform(scaleX: 1.0, y: 1.0)
self.imgBurgername?.transform = CGAffineTransform(scaleX: 1.0, y: 1.0)
self.lblPrice?.transform = CGAffineTransform(scaleX: 1.0, y: 1.0)
}, completion: nil)
})
let screenRect: CGRect = UIScreen.main.bounds
var _: CGFloat = screenRect.size.width
UIView.animate(withDuration: 1, delay: 0, options: .curveEaseInOut, animations: {
self.lbltitle?.frame = CGRect(x: screenRect.size.width, y: (self.lbltitle?.frame.origin.y)!, width: (self.lbltitle?.frame.size.width)!, height: (self.lbltitle?.frame.size.height)!)
self.lblSubtitle?.frame = CGRect(x: screenRect.size.width, y: (self.lblSubtitle?.frame.origin.y)!, width: (self.lblSubtitle?.frame.size.width)!, height: (self.lblSubtitle?.frame.size.height)!)
}) { finished in
//position screen left after animation
self.lbltitle?.frame = CGRect(x: -screenRect.size.width, y: (self.lbltitle?.frame.origin.y)!, width: (self.lbltitle?.frame.size.width)!, height: (self.lbltitle?.frame.size.height)!)
self.lblSubtitle?.frame = CGRect(x: -screenRect.size.width, y: (self.lblSubtitle?.frame.origin.y)!, width: (self.lblSubtitle?.frame.size.width)!, height: (self.lblSubtitle?.frame.size.height)!)
// Converted to Swift 4 by Swiftify v4.2.28558 - https://objectivec2swift.com/
UIView.animate(withDuration: 1, delay: 0, options: .curveEaseInOut, animations: {
self.lbltitle?.frame = CGRect(x: self.view.center.x - (self.lbltitle!.frame.size.width/2) , y: (self.lbltitle?.frame.origin.y)!, width: self.lbltitle!.frame.size.width, height: self.lbltitle!.frame.size.height)
self.lblSubtitle?.frame = CGRect(x: self.view.center.x - (self.lblSubtitle!.frame.size.width/2) , y: (self.lblSubtitle?.frame.origin.y)!, width: self.lblSubtitle!.frame.size.width, height: self.lblSubtitle!.frame.size.height)
// self.lbltitle?.center = self.view.center
}) { finished in
//do something after animation
}
}
}
}
Step 2: View animation and illustration for favorite topping added on the particular food
@IBAction func btnClickCrack(_ sender: UIButton)
{
UIView.animate(withDuration: 2, delay: 0, options: [.curveEaseIn], animations: {
self.imgVegetable?.center.y = (self.imgBurger?.frame.origin.y)! + ((self.imgBurger?.frame.height)!/2)
self.imgVegetable?.isHidden = false
self.loadViewIfNeeded()
}) { finished in
self.imgVegetable?.breakGlass(size: GridSize(columns: 15, rows: 21), completion: {
// self.reshowImage()
})
}
}
We’d be really happy if you sent us links to your projects where you use our component. Just send an email to [email protected] and do let us know if you have any questions or suggestion regarding Food App UI Animation in iOS.
P.S. We’re going to publish more awesomeness examples on third party libraries, coding standards, plugins etc, in all the technology. Stay tuned!
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