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Stationand habitat ring #206

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Stationand habitat ring #206

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akimkalsky
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akimkalsky and others added 14 commits March 8, 2021 19:14
added som structure stuff
camera chabge thing
some npcs...
no code(...)
scene was working
I hope I didn't fuck stuff.
added some code to player
to handle wall transparency
changed player movent code(to align player  to camera )
(billboard effect in the player I did not wrote it and it's deactivated)
raycast to make wall transparent (player code still testing)
new npscs/pilots
some pilot portrait
habitat ring(model and rotating camera thing)
some other rooms
hologram shader
*deleted unused stuff(materials, models, sprites)
*created folders for each area.
*cleaned gameobjects
I had to change some few stuff in some models.
(maybe later get I'll rid of all box collider and have the collision only in the models)idk
Battery Charge Station
Ship Charge Station
and Battery
fixed lots of stuff in the models.
the whole top wall on the stattion turn transparent when u r behind it.
(I know I shouldn't but I also changed some small stuff in the code for wall transparency (the raycast is not to a point. it's to the camera transform) and also when the transparency effect is off I changed the material to "cutout" and when it's on the material is "fade".
(I was having a weird effect when the material was set to "fade"all the time... specially when there was some sort of intersection between walls)
camera thing back to a point instead of camera tranform.(there were some "problems")
I've added models, some few npc's sprites. and some coliders to stuff.
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2 participants