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Update townguard.dm
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And now the fix for the town guard
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Lhars committed Dec 20, 2024
1 parent fcef7f3 commit 4fb9f3e
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions code/modules/jobs/job_types/roguetown/garrison/townguard.dm
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@ Archer is basically a 'bounty-catcher' in function, less specialized at close-qu
..()
H.mind.adjust_skillrank(/datum/skill/combat/bows, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/firearms, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 3, TRUE) //Why master? Because all it does is effect draw time, which is strength x skill / 1.2. (Bow is just skill / 1.0). You get poor bonus strength, so you get skill to offset.
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 3, TRUE) //Why master? Because all it does is effect draw time, which is strength x skill / 1.2. (Bow is just skill / 1.0). You get poor bonus strength, so you get skill to offset. / Why not make the strongest ranged weapon even better? :^) Nerfed bonus to skill to 1, heck you
H.mind.adjust_skillrank(/datum/skill/combat/wrestling, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/unarmed, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/knives, 4, TRUE)
Expand Down Expand Up @@ -147,7 +147,7 @@ Archer is basically a 'bounty-catcher' in function, less specialized at close-qu
H.set_blindness(0)
switch(weapon_choice)
if("Crossbow")
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 2, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 1, TRUE)
beltr = /obj/item/ammo_holder/quiver/bolts
backl = /obj/item/gun/ballistic/revolver/grenadelauncher/crossbow
if("Bow")
Expand All @@ -158,7 +158,7 @@ Archer is basically a 'bounty-catcher' in function, less specialized at close-qu
H.mind.adjust_skillrank(/datum/skill/combat/firearms, 1, TRUE)
r_hand = /obj/item/gun/ballistic/arquebus
beltr = /obj/item/powderflask
backl = /obj/item/ammo_holder/bullet/lead
neck = /obj/item/ammo_holder/bullet/lead


// Added to baliff under assumption townguard.dm will not be enabled.
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