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Merge pull request #27 from Lhars/Bone-and-Tent
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Tent door fix and bone setting text
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TheGreatKitsune authored Sep 29, 2024
2 parents eb67088 + 8848be7 commit 77ca90a
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions code/game/objects/structures/roguetent.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
layer = TABLE_LAYER
density = TRUE
anchored = TRUE
opacity = FALSE
opacity = TRUE
max_integrity = 100
var/base_state = "tent_door"
blade_dulling = DULLING_BASHCHOP
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if(!density)
close_up(user)
else
open_up(user)
open_up(user)
2 changes: 1 addition & 1 deletion code/modules/surgery/surgeries/fracture.dm
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@
return TRUE

/datum/surgery_step/set_bone/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/intent/intent)
display_results(user, target, span_notice("I successfully set the bone in [target]'s [parse_zone(target_zone)]."),
display_results(user, target, span_notice("I successfully set the bone in [target]'s [parse_zone(target_zone)], they'll need to rest to fully heal now."),
span_notice("[user] successfully sets the bone in [target]'s [parse_zone(target_zone)]!"),
span_notice("[user] successfully sets the bone in [target]'s [parse_zone(target_zone)]!"))
var/obj/item/bodypart/bodypart = target.get_bodypart(check_zone(target_zone))
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