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Nerfs hollowpoint rounds to bring them under limb crit threshold (shi…
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…ptest-ss13#3334)

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## About The Pull Request

Nerfs most hollowpoint rounds by 5 damage. Nerfs 8mm hollowpoint by 6
damage for a total of 49 damage.

## Why It's Good For The Game

This is mostly because .357 Hollowpoint does exactly 50 damage, which
crits an unarmored limb (which is most players' limbs) in a single shot.
The nerf doesn't hit HP so hard it isn't worth it, because you're still
doing the same damage as weapons much higher up on the totem pole, but
it ensures the only weapon that can crit a limb in a single shot is a
.45-70 firing hollowpoint or explosive ammo. And sniper rifles like the
Scout, if those ever get something like hollowpoint.

## Changelog

:cl:
balance: Reduced hollowpoint damage by 5 (and 8mm Hollowpoint by 6)
/:cl:

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Apogee-dev authored and MysticalFaceLesS committed Sep 11, 2024
1 parent 02a4202 commit 2a9c2aa
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Showing 4 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion code/modules/projectiles/projectile/bullets/lmg.dm
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@

/obj/projectile/bullet/mm712x82/hp
name = "7.12x82mm hollow point bullet"
damage = 45
damage = 40
armour_penetration = -20

/obj/projectile/bullet/incendiary/mm712x82
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6 changes: 3 additions & 3 deletions code/modules/projectiles/projectile/bullets/pistol.dm
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@

/obj/projectile/bullet/c9mm/hp
name = "9mm hollow point bullet"
damage = 40
damage = 35
armour_penetration = -50

/obj/projectile/bullet/incendiary/c9mm
Expand Down Expand Up @@ -49,7 +49,7 @@

/obj/projectile/bullet/c10mm/hp
name = "10mm hollow point bullet"
damage = 45
damage = 40
armour_penetration = -50

/obj/projectile/bullet/incendiary/c10mm
Expand Down Expand Up @@ -82,7 +82,7 @@

/obj/projectile/bullet/c45/hp
name = ".45 hollow point bullet"
damage = 45
damage = 40
armour_penetration = -50

/obj/projectile/bullet/incendiary/c45
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8 changes: 4 additions & 4 deletions code/modules/projectiles/projectile/bullets/revolver.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@

/obj/projectile/bullet/a50AE/hp
name = ".50 AE hollow point bullet"
damage = 60
damage = 55
armour_penetration = -50

// .38 (Colt Detective Special & Winchester)
Expand Down Expand Up @@ -110,7 +110,7 @@

/obj/projectile/bullet/a357/hp
name = ".357 hollow point bullet"
damage = 50
damage = 45
armour_penetration = -50
ricochet_chance = 0 //mushroom on impact, no bounces

Expand All @@ -133,7 +133,7 @@

/obj/projectile/bullet/a4570/hp
name = ".45-70 hollow point bullet"
damage = 60 //it's the pre-nerf .357 with less armor pen
damage = 55 //it's ALMOST the pre-nerf .357 with less armor pen
armour_penetration = -50

/obj/projectile/bullet/a4570/explosive //for extra oof
Expand Down Expand Up @@ -167,5 +167,5 @@

/obj/projectile/bullet/a44roum/hp
name = ".44 roumain bullet"
damage = 45
damage = 40
armour_penetration = -20
2 changes: 1 addition & 1 deletion code/modules/projectiles/projectile/bullets/rifle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
/obj/projectile/bullet/a8_50rhp
name = "8x50mmR bullet"
speed = 0.3
damage = 55
damage = 49
armour_penetration = 0

// .300 Magnum (Smile Rifle)
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