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Inteq Gygax and Durand Paladin shield backlash. Fixes Durand shield b…
…locking bullets from any direction. (shiptest-ss13#3382) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Adds a new mech variant, the IRMG Basenji Gygax. Featuring a much more powerful overclock, capable of charging through walls and obstacles in short bursts of intense speed. ![image](https://github.com/user-attachments/assets/5daae4b1-2d9f-4f6f-8237-e861f0e44254) Implements the backlash function for the Paladin Durand's shield. Coming into contact with it will apply a nasty shock to any attackers. The modification however prevents it from blocking bullets or projectiles. Fixes the Durand shield being able to block bullets from any direction. The proc didnt have the right arguments, and was using the Durand itself as the projectile it was supposed to defend itself against. Inteq Gygax sprite done by Rye-Rice, modified from sprites by INFRARED_BARON ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> New mechs are neat, and implements an intended feature that was wanted for the Paladin. Bug fixes are good too I think ## Changelog :cl: Gristlebee, Rye-Rice, INFRARED_BARON add: Inteq Gygax and mech charges add: Paladin shield backlash fix: Durand shield blocking all projectiles imageadd: Inteq Gygax sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Gristlebee <[email protected]> Co-authored-by: Theos <[email protected]>
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