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The Cybersun-ening (shiptest-ss13#2484)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> This PR changes the outfits of several jobs related to cybersun, as well as vastly overhauling their aesthetics. ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/cf3c8167-77ae-44d4-b7d0-f652efabdd1a) This PR also adds completely new items, such as: - The Cybersun Officer's Cap - The Cybersun Officer's Suit - The Cybersun Captain's Haori - The Cybersun Agent's Jumpsuit - The Cybersun Agent's Cap - The Cybersun Trauma Team Vest - The Cybersun Trauma Team Helmet <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Helps balkanize the syndicate further aesthetically, which is the current direction we're going for the faction as a whole. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: PositiveEntropy fix: Cybersun outfits have been adjusted to be less syndicate-generalist and more Cybersun. imageadd: Cybersun has received a full visual overhaul, as well as new goodies! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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