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Fixed image splitting in VR mode #8138
Fixed image splitting in VR mode #8138
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Thank you so much for the pull request @SorryNotSorryBasileus! I noticed this is your first pull request and I wanted to say welcome to the Cesium community! The Pull Request Guidelines is a handy reference for making sure your PR gets accepted quickly, so make sure to skim that.
Reviewers, don't forget to make sure that:
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Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
I can confirm @SorryNotSorryBasileus has a signed CLA so this is good to start reviewing. |
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
1 similar comment
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Who should be noted here to merge this fix? very useful changes for working with vr. Please, somebody with write access, megre this request. |
@Lastkraftwagen I apologize for the slow response here. @lilleyse are you the best person to review this, or can you suggest someone else? |
@lilleyse, I've asked @SorryNotSorryBasileus for permissions and resolved merge conflicts with CONTRIBUTORS.md. Can you merge this pull request, please? |
I've tested the code, written by @SorryNotSorryBasileus , on Oculus CV1. Everything works correctly. |
@SorryNotSorryBasileus @Lastkraftwagen thanks for the PR and screenshots. I have a Google Cardboard I'm going to try out. My only code suggestion (right now) is to not allocate two |
@SorryNotSorryBasileus I pushed some cleanup related changes in bec0617. I confirmed that after my changes it looks exactly the same as your changes. I still need to do a final test with the Cardboard but I expect to merge this tonight or tomorrow. |
Off-topic, but someday it would be nice to deprecate this whole fake VR implementation and replace it with proper WebXR integration. |
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
3 similar comments
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
@lilleyse I'm not viewing it with a headset, just using an eye trick. I don't see anything horribly wrong with the screenshot, but the basket seems a little off. Was this what caught your attention, or is the distance to the background off? I only notice an issue with the basket using just my eyes. Also, does this multifrustum issue occur in the current pseudo VR code? If so, that problem may be outside the scope of this PR, which attempts to fix the projection angles for less eye strain. |
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
2 similar comments
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @SorryNotSorryBasileus! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
@cesium-concierge stop |
@SorryNotSorryBasileus thanks for your work here, but we're going to opt to close this out. We feel our current implementation is really a stop gap solution for VR and would rather proper XR support. If you have any interest in the implantation or have further thoughts, please let us know here: #3422. |
Fixed image splitting in VR #8137 according to http://paulbourke.net/stereographics/stereorender/. Tested in HTC Vive.