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Minor edits + cleanup
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i1yadobr committed Sep 22, 2024
1 parent a5cdf56 commit 7761898
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Showing 11 changed files with 10 additions and 26 deletions.
5 changes: 1 addition & 4 deletions code/modules/clothing/spacesuits/void/atmos.dm
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Expand Up @@ -18,10 +18,7 @@
name = "atmos voidsuit"
desc = "A durable voidsuit with advanced temperature-regulation systems as well as minor radiation protection. Well worth the price."
icon_state = "rig-atmos"
item_state_slots = list(
slot_l_hand_str = "atmos_voidsuit",
slot_r_hand_str = "atmos_voidsuit",
)
item_state = "atmos_voidsuit"
armor = list(melee = 50, bullet = 45, laser = 70, energy = 45, bomb = 35, bio = 100)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/toolbox,/obj/item/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/construction/rcd)
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5 changes: 1 addition & 4 deletions code/modules/clothing/spacesuits/void/engineering.dm
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Expand Up @@ -17,10 +17,7 @@
name = "engineering voidsuit"
desc = "A run-of-the-mill service voidsuit with all the plating and radiation protection required for industrial work in vacuum."
icon_state = "rig-engineering"
item_state_slots = list(
slot_l_hand_str = "eng_voidsuit",
slot_r_hand_str = "eng_voidsuit",
)
item_state = "eng_voidsuit"
siemens_coefficient = 0.3
armor = list(melee = 60, bullet = 50, laser = 60, energy = 45, bomb = 35, bio = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/toolbox,/obj/item/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/construction/rcd)
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5 changes: 1 addition & 4 deletions code/modules/clothing/spacesuits/void/medical.dm
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Expand Up @@ -16,10 +16,7 @@
icon_state = "rig-medical"
name = "medical voidsuit"
desc = "A sterile voidsuit with minor radiation shielding and a suite of self-cleaning technology. Standard issue in NanoTrasen medical facilities."
item_state_slots = list(
slot_l_hand_str = "medical_voidsuit",
slot_r_hand_str = "medical_voidsuit",
)
item_state = "medical_voidsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/device/antibody_scanner)
armor = list(melee = 40, bullet = 20, laser = 40, energy = 15, bomb = 0, bio = 100)
rad_resist_type = /datum/rad_resist/void_med
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5 changes: 1 addition & 4 deletions code/modules/clothing/spacesuits/void/mining.dm
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Expand Up @@ -17,10 +17,7 @@
icon_state = "rig-mining"
name = "mining voidsuit"
desc = "A grimy, decently armored voidsuit with purple blazes and extra insulation."
item_state_slots = list(
slot_l_hand_str = "mining_voidsuit",
slot_r_hand_str = "mining_voidsuit",
)
item_state = "mining_voidsuit"
armor = list(melee = 110, bullet = 75, laser = 45, energy = 5, bomb = 55, bio = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/stack/flag,/obj/item/device/suit_cooling_unit,/obj/item/storage/ore,/obj/item/device/t_scanner,/obj/item/pickaxe, /obj/item/construction/rcd)
rad_resist_type = /datum/rad_resist/deathsquad
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6 changes: 4 additions & 2 deletions code/modules/clothing/spacesuits/void/misc.dm
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Expand Up @@ -4,6 +4,7 @@
name = "\improper SWAT suit"
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
icon_state = "deathsquad"
item_state = "deathsquad"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/gun, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/handcuffs, /obj/item/tank)
armor = list(melee = 120, bullet = 150, laser = 150, energy = 65, bomb = 90, bio = 100)
Expand All @@ -19,9 +20,10 @@
name = "deathsquad helmet"
desc = "That's not red paint. That's real blood."
icon_state = "deathsquad"
item_state = "deathsquad"
item_state_slots = list(
slot_l_hand_str = "syndicate-helm-black-red",
slot_r_hand_str = "syndicate-helm-black-red",
slot_l_hand_str = "deathsquad",
slot_r_hand_str = "deathsquad",
)
armor = list(melee = 120, bullet = 150, laser = 150, energy = 65, bomb = 90, bio = 100)
item_flags = ITEM_FLAG_STOPPRESSUREDAMAGE | ITEM_FLAG_THICKMATERIAL
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5 changes: 1 addition & 4 deletions code/modules/clothing/spacesuits/void/security.dm
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Expand Up @@ -16,10 +16,7 @@
icon_state = "rig-sec"
name = "security voidsuit"
desc = "A heavily armored voidsuit, designed to intimidate people who find black intimidating. Surprisingly slimming."
item_state_slots = list(
slot_l_hand_str = "sec_voidsuit",
slot_r_hand_str = "sec_voidsuit",
)
item_state = "sec_voidsuit"
armor = list(melee = 70, bullet = 100, laser = 70, energy = 5, bomb = 45, bio = 100)
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
siemens_coefficient = 0.7
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5 changes: 1 addition & 4 deletions code/modules/clothing/spacesuits/void/syndi.dm
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Expand Up @@ -15,10 +15,7 @@
icon_state = "rig-syndie"
name = "blood-red voidsuit"
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
item_state_slots = list(
slot_l_hand_str = "syndie_voidsuit",
slot_r_hand_str = "syndie_voidsuit",
)
item_state = "syndie-void"
w_class = ITEM_SIZE_LARGE //normally voidsuits are bulky but the syndi voidsuit is 'advanced' or something
armor = list(melee = 80, bullet = 100, laser = 120, energy = 35, bomb = 30, bio = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/one_hand,/obj/item/handcuffs)
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Binary file modified icons/inv_slots/suits/hand_l_default.dmi
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Binary file modified icons/inv_slots/suits/hand_r_default.dmi
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Binary file modified icons/mob/onmob/items/lefthand.dmi
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Binary file modified icons/mob/onmob/items/righthand.dmi
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