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Fix Voidsuit Icon Chapter Five
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i1yadobr committed Oct 8, 2024
1 parent 4e3666a commit c90726c
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Showing 14 changed files with 29 additions and 25 deletions.
6 changes: 3 additions & 3 deletions code/modules/clothing/spacesuits/void/atmos.dm
Original file line number Diff line number Diff line change
Expand Up @@ -29,16 +29,16 @@
name = "atmos hardsuit helmet"
desc = "A voidsuit helmet plated with an expensive heat and radiation resistant ceramic."
icon_state = "atmosalt_helm"
//item_state = "atmosalt_helm"
item_state = "atmosalt_helm"
armor = list(melee = 50, bullet = 45, laser = 90, energy = 45, bomb = 45, bio = 100)
max_heat_protection_temperature = ATMOS_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
light_overlay = "helmet_light"

/obj/item/clothing/suit/space/void/atmos/alt
name = "atmos hardsuit"
desc = "An expensive NanoTrasen voidsuit, rated to withstand extreme heat and even minor radiation without exceeding room temperature within."
icon_state = "atmos_voidsuitalt"
item_state = "atmos_voidsuitalt"
icon_state = "atmosalt_voidsuit"
item_state = "atmosalt_voidsuit"
armor = list(melee = 50, bullet = 45, laser = 90, energy = 45, bomb = 45, bio = 100)
max_heat_protection_temperature = ATMOS_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE

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6 changes: 3 additions & 3 deletions code/modules/clothing/spacesuits/void/engineering.dm
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Expand Up @@ -32,15 +32,15 @@
name = "engineering hardsuit helmet"
desc = "A heavy, radiation-shielded voidsuit helmet with a surprisingly comfortable interior."
icon_state = "engalt_helm"
//item_state = "engalt_helm"
item_state = "engalt_helm"
armor = list(melee = 80, bullet = 70, laser = 60, energy = 65, bomb = 35, bio = 100)
light_overlay = "helmet_light_dual_low"

/obj/item/clothing/suit/space/void/engineering/alt
name = "engineering hardsuit"
desc = "A bulky industrial voidsuit. It's a few generations old, but a reliable design and radiation shielding make up for the lack of climate control."
icon_state = "eng_voidsuitalt"
item_state = "eng_voidsuitalt"
icon_state = "engalt_voidsuit"
item_state = "engalt_voidsuit"
armor = list(melee = 80, bullet = 70, laser = 60, energy = 65, bomb = 35, bio = 100)

/obj/item/clothing/suit/space/void/engineering/alt/New()
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2 changes: 1 addition & 1 deletion code/modules/clothing/spacesuits/void/medical.dm
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Expand Up @@ -31,7 +31,7 @@
name = "streamlined medical voidhelmet"
desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a fetching blue."
icon_state = "medicalalt_helm"
//item_state = "medicalalt_helm"
item_state = "medicalalt_helm"
armor = list(melee = 45, bullet = 20, laser = 40, energy = 15, bomb = 0, bio = 100)
light_overlay = "helmet_light_dual_green"

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4 changes: 2 additions & 2 deletions code/modules/clothing/spacesuits/void/mining.dm
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Expand Up @@ -26,7 +26,7 @@
name = "frontier mining voidhelmet"
desc = "An armored voidsuit helmet. Someone must have through they were pretty cool when they painted a mohawk on it."
icon_state = "miningalt_helm"
//item_state = "miningalt_helm"
item_state = "miningalt_helm"
armor = list(melee = 50, bullet = 15, laser = 20,energy = 5, bomb = 55, bio = 100)

/obj/item/clothing/suit/space/void/mining/alt
Expand All @@ -44,7 +44,7 @@
name = "mining hardsuit helmet"
desc = "An armored hardsuit helmet. Provides exceptionally good protection against aggressive asteroid dwellers."
icon_state = "miningref_helm"
//item_state = "miningref_helm"
item_state = "miningref_helm"
armor = list(melee = 125, bullet = 80, laser = 65, energy = 15, bomb = 65, bio = 100)

/obj/item/clothing/suit/space/void/mining/reinforced
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36 changes: 20 additions & 16 deletions code/modules/clothing/spacesuits/void/misc.dm
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@@ -1,5 +1,16 @@

//Deathsquad suit
/obj/item/clothing/head/helmet/space/deathsquad
name = "deathsquad helmet"
desc = "That's not red paint. That's real blood."
icon_state = "deathsquad_helm"
item_state = "deathsquad_helm"
armor = list(melee = 120, bullet = 150, laser = 150, energy = 65, bomb = 90, bio = 100)
item_flags = ITEM_FLAG_STOPPRESSUREDAMAGE | ITEM_FLAG_THICKMATERIAL
flags_inv = BLOCKHAIR
siemens_coefficient = 0.6
rad_resist_type = /datum/rad_resist/deathsquad

/obj/item/clothing/suit/space/void/swat
name = "\improper SWAT suit"
desc = "A heavily armored suit that protects against moderate damage. Used in special operations."
Expand All @@ -16,22 +27,15 @@
..()
slowdown_per_slot[slot_wear_suit] = 1

/obj/item/clothing/head/helmet/space/deathsquad
name = "deathsquad helmet"
desc = "That's not red paint. That's real blood."
icon_state = "deathsquad_helm"
item_state = "deathsquad_helm"
armor = list(melee = 120, bullet = 150, laser = 150, energy = 65, bomb = 90, bio = 100)
item_flags = ITEM_FLAG_STOPPRESSUREDAMAGE | ITEM_FLAG_THICKMATERIAL
flags_inv = BLOCKHAIR
siemens_coefficient = 0.6
rad_resist_type = /datum/rad_resist/deathsquad

/datum/rad_resist/deathsquad
alpha_particle_resist = 59.4 MEGA ELECTRONVOLT
beta_particle_resist = 13.2 MEGA ELECTRONVOLT
hawking_resist = 1 ELECTRONVOLT

/obj/item/clothing/suit/space/void/deathsquad/prepared
helmet = /obj/item/clothing/head/helmet/space/deathsquad
boots = /obj/item/clothing/shoes/magboots

// Captain
/obj/item/clothing/head/helmet/space/void/captain
name = "captain's space helmet"
Expand Down Expand Up @@ -70,7 +74,7 @@
name = "exploration voidsuit"
desc = "A lightweight, radiation-resistant voidsuit, featuring the Expeditionary Corps emblem on its chest plate. Designed for exploring unknown planetary environments."
icon_state = "explorer_voidsuit"
//item_state = "explorer_voidsuit"
item_state = "explorer_voidsuit"
armor = list(melee = 20, bullet = 10, laser = 15,energy = 45, bomb = 30, bio = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/device/healthanalyzer,/obj/item/device/gps,/obj/item/pinpointer/radio,/obj/item/device/bluespace_beacon,/obj/item/material/hatchet/machete,/obj/item/shovel)
rad_resist_type = /datum/rad_resist/void_engi_salvage
Expand All @@ -93,7 +97,7 @@
name = "salvage voidsuit"
desc = "A hand-me-down salvage voidsuit. It has obviously had a lot of repair work done to its radiation shielding."
icon_state = "salvage_voidsuit"
//item_state = "salvage_voidsuit"
item_state = "salvage_voidsuit"
armor = list(melee = 50, bullet = 10, laser = 30,energy = 15, bomb = 35, bio = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/toolbox,/obj/item/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/construction/rcd)
rad_resist_type = /datum/rad_resist/void_engi_salvage
Expand Down Expand Up @@ -144,7 +148,7 @@

/obj/item/clothing/suit/space/void/knight
icon_state = "hardsuit_knight"
//item_state = "hardsuit_knight"
item_state = "hardsuit_knight"
name = "strange voidsuit"
desc = "A bulky set of space-proof armor, that looks kinda ancient. 'Lancelot X-40' is written on the front plate."
armor = list(melee = 70, bullet = 35, laser = 35, energy = 25, bomb = 55, bio = 100)
Expand All @@ -156,15 +160,15 @@
/obj/item/clothing/head/helmet/space/void/optical
name = "experimental voidhelmet"
icon_state = "hardsuit_optical_helm"
//item_state = "hardsuit_optical_helm"
item_state = "hardsuit_optical_helm"
desc = "Strange looking, smoothly contoured helmet. It looks a bit blurry."
siemens_coefficient = 0
armor = list(melee = 35, bullet = 40, laser = 45, energy = 40, bomb = 20, bio = 100)

/obj/item/clothing/suit/space/void/optical
name = "experimental voidsuit"
icon_state = "hardsuit_optical"
//item_state = "hardsuit_optical"
item_state = "hardsuit_optical"
desc = "Strange black voidsuit, with some devices attached to it. It looks a bit blurry."
action_button_name = "Toggle Optical Disruptor"
siemens_coefficient = 0
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Binary file modified icons/inv_slots/hats/hand_l_default.dmi
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Binary file modified icons/obj/clothing/species/tajaran/hats.dmi
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