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test #11269

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test #11269

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53 changes: 53 additions & 0 deletions code/modules/clothing/custom_clothing.dm
Original file line number Diff line number Diff line change
Expand Up @@ -276,3 +276,56 @@
parts[1] = 1
original[1] = /obj/item/clothing/head/helmet
finished[1] = /obj/item/clothing/head/helmet/tcc

// Sans andertale
/obj/item/clothing/suit/armor/vest/hazardcoat
name = "ranger's coat"
desc = "An armored coat with desert camo pattern."
icon_state = "hazardcoat"
//item_state = "armor"
armor = list(melee = 50, bullet = 50, laser = 50, energy = 25, bomb = 40, bio = 10)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS


/obj/item/device/modkit/hazardcoat
name = "ranger coat modkit"
desc = "A green coat with some kevlar inside it. Made specificly for warden's jacket."
icon_state = "modkit"

/obj/item/device/modkit/hazardcoat/New()
..()
parts = new /list(1)
original = new /list(1)
finished = new /list(1)

parts[1] = 1
original[1] = /obj/item/clothing/suit/armor/vest/warden
finished[1] = /obj/item/clothing/suit/armor/vest/hazardcoat

/obj/item/gun/projectile/revolver/remington
name = "sweet revenge"
desc = "A very old revolver, based on the remington 1858. Uses .44 magnum rounds. There are 7 notches on this revolver."
icon = 'icons/obj/guns/sr.dmi'
icon_state = "remington"
item_state = "webley"
max_shells = 6
caliber = ".44"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
ammo_type = /obj/item/ammo_casing/c44

/obj/item/device/modkit/remington
name = "remington 1858 modkit"
desc = "Tools necessary to turn a .357 revolver into a remington."
icon_state = "modkit"

/obj/item/device/modkit/remington/New()
..()
parts = new /list(1)
original = new /list(1)
finished = new /list(1)

parts[1] = 1
original[1] = /obj/item/gun/projectile/revolver
finished[1] = /obj/item/gun/projectile/revolver/remington
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