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Cheaterman committed Nov 12, 2023
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4 changes: 4 additions & 0 deletions .buildinfo
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# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
config: 72b61ecddff837f17cda4790dbf68345
tags: 645f666f9bcd5a90fca523b33c5a78b7
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23 changes: 23 additions & 0 deletions _sources/index.rst.txt
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.. samp-query documentation master file, created by
sphinx-quickstart on Sat Jul 1 14:02:04 2023.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
Welcome to samp-query's documentation!
======================================

.. include:: intro.rst
.. include:: usage.rst

.. toctree::
:maxdepth: 2
:caption: Reference:

samp_query


Indices and tables
==================

* :ref:`genindex`
* :ref:`modindex`
19 changes: 19 additions & 0 deletions _sources/intro.rst.txt
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samp-query is a Python library for interacting with SA-MP/open.mp servers using the query protocol. It provides functionality to query server information, retrieve player list, show rules, and execute remote console (RCON) commands.

Installation
------------

To install the library, you can use ``pip``:

.. code-block:: sh
pip install samp-query
Features
--------

* Connect to a game server using IP address and port.
* Retrieve server information including name, player count, maximum players, gamemode, and language.
* Get a list of players currently on the server with their name and score.
* Fetch a list of rules and their values set on the server.
* Execute RCON commands on the server (requires RCON password).
9 changes: 9 additions & 0 deletions _sources/samp_query.rst.txt
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samp\_query module
==================

API reference
-------------

.. automodule:: samp_query
:members:
:show-inheritance:
42 changes: 42 additions & 0 deletions _sources/usage.rst.txt
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Usage
-----

Here's a basic example of how to use the library:

.. code-block:: python
import trio
from samp_query import Client
async def main():
client = Client(
ip='127.0.0.1',
port=7777,
rcon_password=None, # Your rcon password as string
)
info = await client.info()
print(f'Server Name: {info.name}')
print(f'Player Count: {info.players}/{info.max_players}')
player_list = await client.players()
print('Players:')
for player in player_list.players:
print(f'- {player.name} (Score: {player.score})')
rule_list = await client.rules()
print('Rules:')
for rule in rule_list.rules:
print(f'- {rule.name}: {rule.value}')
if client.rcon_password:
response = await client.rcon('echo Hello, server!')
print(f'RCON Response: {response}')
trio.run(main)
Make sure to replace ``'127.0.0.1'`` and ``7777`` with the actual IP address and port of the game server you want to connect to. If the server has RCON enabled, provide a password in the ``rcon_password`` attribute of the :class:`samp_query.Client` instance (otherwise keep it None).
123 changes: 123 additions & 0 deletions _static/_sphinx_javascript_frameworks_compat.js
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