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# Sphinx build info version 1 | ||
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. | ||
config: 72b61ecddff837f17cda4790dbf68345 | ||
tags: 645f666f9bcd5a90fca523b33c5a78b7 |
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.. samp-query documentation master file, created by | ||
sphinx-quickstart on Sat Jul 1 14:02:04 2023. | ||
You can adapt this file completely to your liking, but it should at least | ||
contain the root `toctree` directive. | ||
Welcome to samp-query's documentation! | ||
====================================== | ||
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.. include:: intro.rst | ||
.. include:: usage.rst | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
:caption: Reference: | ||
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samp_query | ||
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Indices and tables | ||
================== | ||
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* :ref:`genindex` | ||
* :ref:`modindex` |
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samp-query is a Python library for interacting with SA-MP/open.mp servers using the query protocol. It provides functionality to query server information, retrieve player list, show rules, and execute remote console (RCON) commands. | ||
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Installation | ||
------------ | ||
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To install the library, you can use ``pip``: | ||
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.. code-block:: sh | ||
pip install samp-query | ||
Features | ||
-------- | ||
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* Connect to a game server using IP address and port. | ||
* Retrieve server information including name, player count, maximum players, gamemode, and language. | ||
* Get a list of players currently on the server with their name and score. | ||
* Fetch a list of rules and their values set on the server. | ||
* Execute RCON commands on the server (requires RCON password). |
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samp\_query module | ||
================== | ||
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API reference | ||
------------- | ||
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.. automodule:: samp_query | ||
:members: | ||
:show-inheritance: |
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Usage | ||
----- | ||
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Here's a basic example of how to use the library: | ||
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.. code-block:: python | ||
import trio | ||
from samp_query import Client | ||
async def main(): | ||
client = Client( | ||
ip='127.0.0.1', | ||
port=7777, | ||
rcon_password=None, # Your rcon password as string | ||
) | ||
info = await client.info() | ||
print(f'Server Name: {info.name}') | ||
print(f'Player Count: {info.players}/{info.max_players}') | ||
player_list = await client.players() | ||
print('Players:') | ||
for player in player_list.players: | ||
print(f'- {player.name} (Score: {player.score})') | ||
rule_list = await client.rules() | ||
print('Rules:') | ||
for rule in rule_list.rules: | ||
print(f'- {rule.name}: {rule.value}') | ||
if client.rcon_password: | ||
response = await client.rcon('echo Hello, server!') | ||
print(f'RCON Response: {response}') | ||
trio.run(main) | ||
Make sure to replace ``'127.0.0.1'`` and ``7777`` with the actual IP address and port of the game server you want to connect to. If the server has RCON enabled, provide a password in the ``rcon_password`` attribute of the :class:`samp_query.Client` instance (otherwise keep it None). |
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