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Fix gunships trailing behind quick units and not being able to engage…
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… them (FAForever#6144)
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Basilisk3 authored May 7, 2024
1 parent 5708a66 commit 8a921c8
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Showing 13 changed files with 35 additions and 27 deletions.
12 changes: 6 additions & 6 deletions changelog/snippets/balance.6034.md
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@@ -1,19 +1,19 @@
- (#6043) The `BuildRate` and `BuildTime` stats of all Radars and Sonars are updated to be more streamlined. The build time of Tech 2 Sonars is corrected to ensure it is not longer than that of Tech 3 Sonars. Tech 3 Sonars get their very low build time increased, to compensate for their Tech 2 counterparts being much quicker to build and providing more build power.
- Tech 1 Radars
- Tech 1 Radars:
- BuildRate: 14.08 --> 13
- Tech 2 Radars
- Tech 2 Radars:
- BuildRate: 21.46 --> 20
- BuildTime: 845 --> 780
- Tech 3 Radars
- Tech 3 Radars:
- BuildTime: 2575 --> 2400
- Tech 1 Sonars
- Tech 1 Sonars:
- BuildRate: 14.08 --> 13
- BuildTime: 127.5 --> 125
- BuildCostEnergy: 1275 --> 1250
- Tech 2 Sonars
- Tech 2 Sonars:
- BuildRate: 15 --> 20
- BuildTime: 1680 --> 780
- BuildTime: 2120 --> 1040 (Seraphim)
- Tech 3 Sonars
- Tech 3 Sonars:
- BuildTime: 750 --> 1200
- BuildTime: 900 --> 1400 (Cybran)
4 changes: 2 additions & 2 deletions changelog/snippets/balance.6082.md
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@@ -1,8 +1,8 @@
- (#6082) The `BuildRate` and `BuildTime` stats of several Shield Generators are updated to be more streamlined. The Seraphim Tech 2 Shield Generator gains build power, as it previously had a very low amount. The Aeon Tech 2 Shield Generator loses its build power, as it cannot be upgraded.
- Tech 2 Shield Generators
- Tech 2 Shield Generators:
- BuildRate: 13.66 --> 0 (Aeon)
- BuildRate: 12.98 --> 20 (Seraphim)
- BuildRate: 19.95 --> 20 (UEF)
- Tech 3 Shield Generators
- Tech 3 Shield Generators:
- BuildTime: 5841 --> 5800 (Seraphim)
- BuildTime: 4988 --> 5000 (UEF)
2 changes: 1 addition & 1 deletion changelog/snippets/balance.6130.md
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Expand Up @@ -2,7 +2,7 @@
- Energy Cost: 70000 --> 45000
- Mass Cost: 2000 --> 1400
- Build Time: 1700 --> 1500
- Sheild
- Shield
- HP: 7000 --> 5000
- Recharge Time: 60 --> 45
- Regen Rate: 67 --> 60
8 changes: 8 additions & 0 deletions changelog/snippets/fix.6144.md
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@@ -0,0 +1,8 @@
- (#6144) Fix gunships having a difficult time engaging quicker units.
- All Tech 2 and Tech 3 gunships, as well as the Jester:
- CirclingRadiusChangeMaxRatio: 0.9 --> 0.7
- CirclingRadiusChangeMinRatio: 0.6 --> 0.5
- Soul Ripper: Experimental Gunship (URA0401):
- CirclingRadiusChangeMaxRatio: 0.9 --> 0.8
- CirclingRadiusChangeMinRatio: 0.6 --> 0.5

4 changes: 2 additions & 2 deletions units/UAA0203/UAA0203_unit.bp
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Expand Up @@ -7,8 +7,8 @@ UnitBlueprint{
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.7,
CirclingRadiusChangeMinRatio = 0.5,
CirclingRadiusVsAirMult = 0.66,
CirclingTurnMult = 3,
KLift = 3,
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4 changes: 2 additions & 2 deletions units/UEA0203/UEA0203_unit.bp
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Expand Up @@ -8,8 +8,8 @@ UnitBlueprint {
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.7,
CirclingRadiusChangeMinRatio = 0.5,
CirclingRadiusVsAirMult = 0.66,
CirclingTurnMult = 3,
KLift = 3,
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4 changes: 2 additions & 2 deletions units/UEA0305/UEA0305_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ UnitBlueprint {
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.7,
CirclingRadiusChangeMinRatio = 0.5,
CirclingTurnMult = 3,
KLift = 3,
KLiftDamping = 2.5,
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4 changes: 2 additions & 2 deletions units/URA0203/URA0203_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ UnitBlueprint{
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.7,
CirclingRadiusChangeMinRatio = 0.5,
CirclingRadiusVsAirMult = 0.66,
CirclingTurnMult = 3,
KLift = 3,
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4 changes: 2 additions & 2 deletions units/URA0401/URA0401_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,8 @@ UnitBlueprint{
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.8,
CirclingRadiusChangeMinRatio = 0.5,
CirclingRadiusVsAirMult = 0.66,
CirclingTurnMult = 3,
KLift = 1,
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4 changes: 2 additions & 2 deletions units/XAA0305/XAA0305_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ UnitBlueprint{
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.7,
CirclingRadiusChangeMinRatio = 0.5,
CirclingRadiusVsAirMult = 0.66,
CirclingTurnMult = 3,
KLift = 3,
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4 changes: 2 additions & 2 deletions units/XRA0105/XRA0105_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ UnitBlueprint{
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.7,
CirclingRadiusChangeMinRatio = 0.5,
CirclingRadiusVsAirMult = 0.66,
CirclingTurnMult = 3,
KLift = 3,
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4 changes: 2 additions & 2 deletions units/XRA0305/XRA0305_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ UnitBlueprint{
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.7,
CirclingRadiusChangeMinRatio = 0.5,
CirclingTurnMult = 3,
KLift = 3,
KLiftDamping = 2.5,
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4 changes: 2 additions & 2 deletions units/XSA0203/XSA0203_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ UnitBlueprint{
CanFly = true,
CirclingDirChangeFrequencySec = 1,
CirclingElevationChangeRatio = 0.25,
CirclingRadiusChangeMaxRatio = 0.9,
CirclingRadiusChangeMinRatio = 0.6,
CirclingRadiusChangeMaxRatio = 0.7,
CirclingRadiusChangeMinRatio = 0.5,
CirclingRadiusVsAirMult = 0.66,
CirclingTurnMult = 3,
KLift = 3,
Expand Down

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