forked from FAForever/fa
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fix gunships trailing behind quick units and not being able to engage…
… them (FAForever#6144)
- Loading branch information
Showing
13 changed files
with
35 additions
and
27 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,19 +1,19 @@ | ||
- (#6043) The `BuildRate` and `BuildTime` stats of all Radars and Sonars are updated to be more streamlined. The build time of Tech 2 Sonars is corrected to ensure it is not longer than that of Tech 3 Sonars. Tech 3 Sonars get their very low build time increased, to compensate for their Tech 2 counterparts being much quicker to build and providing more build power. | ||
- Tech 1 Radars | ||
- Tech 1 Radars: | ||
- BuildRate: 14.08 --> 13 | ||
- Tech 2 Radars | ||
- Tech 2 Radars: | ||
- BuildRate: 21.46 --> 20 | ||
- BuildTime: 845 --> 780 | ||
- Tech 3 Radars | ||
- Tech 3 Radars: | ||
- BuildTime: 2575 --> 2400 | ||
- Tech 1 Sonars | ||
- Tech 1 Sonars: | ||
- BuildRate: 14.08 --> 13 | ||
- BuildTime: 127.5 --> 125 | ||
- BuildCostEnergy: 1275 --> 1250 | ||
- Tech 2 Sonars | ||
- Tech 2 Sonars: | ||
- BuildRate: 15 --> 20 | ||
- BuildTime: 1680 --> 780 | ||
- BuildTime: 2120 --> 1040 (Seraphim) | ||
- Tech 3 Sonars | ||
- Tech 3 Sonars: | ||
- BuildTime: 750 --> 1200 | ||
- BuildTime: 900 --> 1400 (Cybran) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,8 @@ | ||
- (#6082) The `BuildRate` and `BuildTime` stats of several Shield Generators are updated to be more streamlined. The Seraphim Tech 2 Shield Generator gains build power, as it previously had a very low amount. The Aeon Tech 2 Shield Generator loses its build power, as it cannot be upgraded. | ||
- Tech 2 Shield Generators | ||
- Tech 2 Shield Generators: | ||
- BuildRate: 13.66 --> 0 (Aeon) | ||
- BuildRate: 12.98 --> 20 (Seraphim) | ||
- BuildRate: 19.95 --> 20 (UEF) | ||
- Tech 3 Shield Generators | ||
- Tech 3 Shield Generators: | ||
- BuildTime: 5841 --> 5800 (Seraphim) | ||
- BuildTime: 4988 --> 5000 (UEF) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
- (#6144) Fix gunships having a difficult time engaging quicker units. | ||
- All Tech 2 and Tech 3 gunships, as well as the Jester: | ||
- CirclingRadiusChangeMaxRatio: 0.9 --> 0.7 | ||
- CirclingRadiusChangeMinRatio: 0.6 --> 0.5 | ||
- Soul Ripper: Experimental Gunship (URA0401): | ||
- CirclingRadiusChangeMaxRatio: 0.9 --> 0.8 | ||
- CirclingRadiusChangeMinRatio: 0.6 --> 0.5 | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters