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commons/src/main/java/com/jagrosh/jdautilities/commons/utils/TranslateUtil.java
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package com.jagrosh.jdautilities.commons.utils; | ||
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import net.dv8tion.jda.api.entities.Guild; | ||
import net.dv8tion.jda.api.interactions.DiscordLocale; | ||
import org.slf4j.LoggerFactory; | ||
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import java.util.HashMap; | ||
import java.util.Map; | ||
import java.util.Properties; | ||
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/** | ||
* Very basic translation lib that accepts properties of translations for different locales. | ||
* <br> | ||
* If you would like to use this for interactions, the locale MUST Be loaded before the CommandClient is built. | ||
* | ||
* @author Olivia | ||
*/ | ||
public class TranslateUtil { | ||
public static final Map<DiscordLocale, Properties> LOCALES = new HashMap<>(); | ||
private static DiscordLocale DEFAULT = DiscordLocale.ENGLISH_US; | ||
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// Prevent instantiation | ||
private TranslateUtil() {} | ||
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/** | ||
* Sets the default locale for the bot. By default, this is {@link DiscordLocale#ENGLISH_US}. | ||
* | ||
* @param locale The default locale | ||
*/ | ||
public static void setDefaultLocale(DiscordLocale locale) { | ||
DEFAULT = locale; | ||
} | ||
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/** | ||
* Loads a locale file from the given path and adds it to the locale map. | ||
* The properties file should be loaded already. | ||
* | ||
* @param locale The locale to load | ||
* @param prop The loaded properties file | ||
*/ | ||
public static void addLocale(DiscordLocale locale, Properties prop) { | ||
LOCALES.put(locale, prop); | ||
} | ||
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/** | ||
* Translates a string into the given server's locale. | ||
* Recommended for non-ephemeral responses. For ephemeral responses, use {@link #t(DiscordLocale, String)}. | ||
* | ||
* @param key The key to translate | ||
* @param server The server to translate for | ||
* @return The translated string | ||
*/ | ||
public static String t(Guild server, String key) { | ||
DiscordLocale locale = server.getLocale(); | ||
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String def = LOCALES.get(DEFAULT).getProperty(key, "No translation provided"); | ||
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String translated = LOCALES.getOrDefault(locale, LOCALES.get(DEFAULT)).getProperty(key, def); | ||
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if (translated.equals(def)) { | ||
LoggerFactory.getLogger(TranslateUtil.class).warn("No translation provided for key {} in locale {}", key, locale); | ||
} | ||
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return translated; | ||
} | ||
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/** | ||
* Converts the following key to the provided locale. Will default to {@code DEFAULT} if no locale.<br> | ||
* Recommended use: {@code t("MY_KEY", event.getUserLocale())} on interactions. | ||
* | ||
* @param locale The locale to convert to | ||
* @param key The key to convert | ||
* @return The translated string | ||
*/ | ||
public static String t(DiscordLocale locale, String key) { | ||
return LOCALES.getOrDefault(locale, LOCALES.get(DEFAULT)).getProperty(key, LOCALES.get(DEFAULT).getProperty(key, "No translation provided")); | ||
} | ||
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/** | ||
* Builds a locale map for the given key, used for command descriptions and options. | ||
* If there is no provided translation for a locale, it will not be included in the map. | ||
* | ||
* @param key The key to use for the command description | ||
* @return A map of locales to their respective descriptions | ||
*/ | ||
public static Map<DiscordLocale, String> buildLocaleMap(String key) { | ||
HashMap<DiscordLocale, String> locales = new HashMap<>(); | ||
// default | ||
locales.put(DEFAULT, LOCALES.get(DEFAULT).getProperty(key, "No translation provided")); | ||
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for (DiscordLocale locale : LOCALES.keySet()) { | ||
String translation = LOCALES.get(locale).getProperty(key); | ||
if (translation != null) { | ||
locales.put(locale, translation); | ||
} | ||
} | ||
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return locales; | ||
} | ||
} |
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