This repository documents my journey with STM32 microcontrollers while studying "Mastering STM32 - Second Edition" book by Carmine Noviello. The goal is to reinforce concepts, explore embedded systems development, and share useful resources.
I'm using the Nucleo-F446RE
board for learning and experimenting with STM32 microcontrollers. This board is based on the STM32F446RET6
MCU and provides a great balance between performance and flexibility for embedded systems development.
- Docs: Notes extracted from the book.
- Examples: C and Assembly programs.
- Projects: Practical implementations and experiments.
- Nucleo-F446RE: Contains all the original projects and examples from the book repo.
- Mastering STM32 - Second Edition.pdf: The original PDF file of the book.
Here are some essential tools for STM32 development:
- STM32CubeIDE: An all-in-one IDE that integrates a compiler, debugger, and project manager for STM32 development.
- STM32CubeMX: A graphical tool to configure STM32 microcontrollers and generate initialization code.
- STM32CubeProgrammer: A tool for flashing firmware onto STM32 microcontrollers via various interfaces.
- STM32CubeCLT: A command-line tool for building, debugging, and flashing STM32 projects.
- STMCUFinder: A search tool to find STM32 and STM8 microcontrollers and their technical documentation.
HAL Hardware Abstraction Layer
is a high-level API provided by STMicroelectronics
to simplify the development of applications on STM32 microcontrollers. It abstracts the low-level hardware details and provides a standardized way to interact with peripherals.
- Portability: Code written using HAL can be easily adapted to different STM32 models with minimal changes.
- Ease of Use: HAL provides user-friendly functions for configuring and controlling peripherals without dealing with complex register settings.
- Reliability: It includes built-in error handling and debugging features.
- Compatibility: Works with STM32CubeIDE, allowing seamless integration with ST's software ecosystem.
HAL is widely used for rapid development, but it has performance trade-offs compared to direct register manipulation or LL (Low Layer) drivers.
I've also created some video animations using Manim
to visualize some STM32 concepts. These animations aim to simplify complex topics and enhance learning. You can check them out in manim-animation.
- To build a solid understanding of STM32 microcontrollers.
- To document and reinforce learning through notes, code, and animations.
- To provide resources that help others get started with STM32 development.
Feel free to explore the repository and contribute!