11.6.2 TEST
Pre-release
Pre-release
krzychu124
released this
08 Jan 02:26
·
1189 commits
to master
since this release
Released 8/Jan/2022
Added:
- New Speed Limits UI #1168
- Road sign themes reloadable + Canadian signs #1215
- New countries for speed limit designs #1260
- Apply default speed limits to all elevations #1233
- More API methods #1209
Fixed:
- regression: Auto TTL should set-up dedicated turning lanes properly #1242
- fix position of lane arrow tool for different resolutions. #1237
- update routings after modifying dedicated turning lanes policy #1236
- checkbox label text wrap for some very long options #1232
- update SPEED_TO_MPH constant to correct value #1224
- fixed JRM transparency #1217
- U-turn policy on T junctions #1212
- routing manager lane connection check #1210
- recalculation after lane connection remove #1199
- priority signs tool not working #1189
- improved lifecycle of TMPE tool #1188
- Trains are not counted as waiting at timed traffic lights at rail junctions #1184, #1173
- update UUI version #1182
Updated:
- mod compatibility: Replace hardcoded CitizenUnit buffer limits with buffer size detection #1192
- mod compatibility: Incompatible detector improvements, CSMultiplayer marked as incompatible #1196
- code clean up: Netutil cleanup #1273, Sl-cleanup #1275, Static texture classes are now proper CustomManagers #1265
- performance improvements: GetNode/Segment -> ToNode/Segment #1202, Refactoring/buffer to extension methods #1203, Converted almost all .m_segments.m_buffer[segmentId] calls to segment… #1204, Removed NetService and the GameBridge stuff #1194
- improvements with regards to memory efficiency, performance and overall code readability (Removed the ProcessCitizen and the CitizenHandler #1169, Switched from CO.IsFlagSet to Kian's IsFlagSet. #1186)