<code-movie-runtime>
- Web runtime for Code.Movie
Convenient wrapper for Code.Movie animations that provides a basic high-level UI and DOM API via the custom element <code-movie-runtime>
.
You can install the library as @codemovie/code-movie-runtime
from NPM, download the latest release from GitHub or just grab dist/index.js
from the source code. The library exports the component class and auto-registers the tag name code-movie-runtime
. You can throw the module into any web page without doing anything else and it will just work.
The element works by slotting another element (the animation) and switching classes on it. The element is extremely basic and meant to be used by other tools or hacked and extended by you, the user.
The element <code-movie-runtime>
is a custom HTML element with several slots, attributes, and DOM properties for customization. To get it working, just load dist/index.js
as module in your web page! A minimal example:
<script type="module" src="dist/index.js"></script>
<code-movie-runtime controls keyframes="0 1 2 3">
<div>Switch classes on me!</div>
</code-movie-runtime>
This will cycle classes on the div
element wrapped by the custom elements from frame0
to frame1
to frame2
to frame3
. The keyframes are defined as a whitespace-separated list of numbers in the keyframes
attribute while the existence of the controls
attribute provides basic forwards/backwards buttons.
Attribute summary:
controls
: Boolean attribute. When present, shows controls UI (by default just a pair of forwards/backwards buttons). Reflected by the DOM propertycontrols
.keyframes
: Defines the list of keyframes with a value of whitespace-separated positive integers. Values that are anything but a list of whitespace-separated integers are equal to the attribute missing (eg. there are no keyframes at all in this case). The list of keyframes is internally sorted in ascending order and cleared of any duplicates or non-numbers. Negative numbers are interpreted as positive numbers.current
: Indicates the current frame. Can be changed to change the current frame. Reflected by the DOM propertycurrent
. Values that are anything but a positive integer are treated as0
.
The default control UI for the element is basic and ugly. There are three options to remedy this:
You can wrap a <code-movie-runtime>
element without a controls
attribute and add your own custom logic that uses the JavaScript API described below. This is probably the way to go for integration in frameworks like React.
If you just want to reposition and re-style the existing controls, you can use the following CSS ::part()
selectors:
code-movie-runtime::part(controls)
: The container element for the buttonscode-movie-runtime::part(controls-prevBtn)
: The "previous" buttonscode-movie-runtime::part(controls-nextBtn)
: The "next" buttons
The buttons are <button>
elements with <span>
elements inside.
The default controls are actually just fallback content for a shadow DOM slot. This means that you can very easily add your own:
<code-movie-runtime controls keyframes="0 1 2 3">
<div>Switch classes on me!</div>
<div slot="controls">
<div data-command="prev">Back</div>
<div data-command="next">Next</div>
</div>
</code-movie-runtime>
All you need to do to make your custom buttons (in this case, <div>
elements) work is to add the attributes data-command="prev"
and data-command="next"
respectively. You can also build up your custom controls to do way more than just provide two buttons. See demo/index.html
for an example.
The element's shadow root is open and most of the private properties on the CodeMovieRuntime
class are not actually private. Go and mess with them!
Instances of <code-movie-runtime>
implement the following DOM APIs:
Reflects the HTML attribute controls
. Setting this property to a falsy value removes the attribute and makes the control UI invisible. Note that this also affects custom control UI that has been slotted.
Reflects and sets the current keyframe. The setter can be used to navigate to a specific keyframe. It coerces and rounds values to integers and clamps them to the range of available keyframes.
Reflects the keyframe the element is about to switch to during an cm-beforeframechange
event. This property is only set during this event and returns null
at any other time. The property can be inspected when handling a cm-beforeframechange
and its value can be used to decide if the event should be canceled.
Returns the last keyframe.
Reflects the HTML attribute keyframes
. Setting this property to anything but an array is equal to setting the property to an empty array. Non-numeric array contents is coerced to positive integers if possible and discarded otherwise.
Go to the next or previous keyframe respectively, unless the corresponding cm-beforeframechange
event gets cancelled. Returns a number indicating the new keyframe.
Sets the current keyframe to the specified value just like the setter for current
does. Coerces and rounds input values to integers and clamps them to the range of available keyframes. Returns the current keyframe.
Fires before a frame change occurs. Call preventDefault()
on the event to stop the frame change from happening. You can inspect the event target's current
property to figure out the current frame and the event target's nextCurrent
property to see what the next frame is going to be and then decide whether or not you want to to stop the frame change.
As the name suggests, this is fired after a frame change has occurred.
Neither dom properties nor HTML attributes for the events cm-beforeframechange
and cm-afterframechange
are implemented! You must use addEventListener()
, attributes or properties like onCmAfterframechange = ...
are not supported.
The module provides types for the element's class CodeMovieRuntime
and adds its declarations into HTMLElementTagNameMap
. This ensures that built-ins like document.createElement()
know how to handle the new tag name code-movie-runtime
. Unless you want to use another tag name or integrate with special HTML snowflakes like React, you don't have to do anything.