-
Notifications
You must be signed in to change notification settings - Fork 200
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add more stuff from the OG game and more PART 1 (#228)
* senpai fucking dies * final flash fadeout * made cutscene not play on restart * winter horrorland + fixes * fix for pixel perfect shader * trail + fixes * better + shaking last update about it, i swear * never fucking mind + repacks + accuracy * more fixes + chromatic aberration * i hate how pixel shader fucks everything up * aberration in the cutscene & its cool twitch * camera beats when twitching * tank stuff pt1 now the cutscenes look 99% like og (still gotta freeze the stage animated sprites n stuff) PS: Deleting the lipSycn function in ugh and guns cutscenes cause its not needed + sometimes breaks the animations so lets just leave it in stress only like it was in og * week 5 completed + retrocompatibility with altanim now chrima parents work * philly train * gameplay shaders option better adding it now * tank stuff pt2 * blue balled text (death counter) * winter horrorland better rework WIP colored vignette usable by everyone (you can change its color, amount and strength) wip cuz i wanna edit the amount/strength based on the zoom, i'll do later, now i dont have time gotta do christmas irl stuff yay * winter horrorland better rework completed * seen cutscene variable finally * even better cutscenes * oops * tank stuff pt3 * tank stuff pt4 WIP running tanks Co-Authored-By: Ne_Eo <[email protected]> * tankstuff pt4.5 imma check tmr why do some tankmen spawn too much up * tank stuff pt4.75 * dumb * tank stuff pt 4.9 * type on xml sprite type fix and more Co-Authored-By: Ne_Eo <[email protected]> --------- Co-authored-by: Ne_Eo <[email protected]> Co-authored-by: lunarcleint <[email protected]>
- Loading branch information
1 parent
a71a02e
commit 6e23da8
Showing
85 changed files
with
1,084 additions
and
346 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,8 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character sprite="senpai" isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" icon="senpai" camx="100"> | ||
<anim name="idle" anim="Angry Senpai Idle" fps="24" loop="false" x="0" y="0" /> | ||
|
||
<!-- Offsets are actually multiplied by scale --> | ||
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" fps="24" loop="false" x="7" y="0" /> | ||
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" fps="24" loop="false" x="2" y="0" /> | ||
<anim name="singUP" anim="Angry Senpai UP NOTE" fps="24" loop="false" x="1" y="6" /> | ||
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" fps="24" loop="false" x="0" y="0" /> | ||
</character> | ||
<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai"> | ||
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai Idle" name="idle"/> | ||
<anim x="4" loop="false" y="1" fps="24" anim="Angry Senpai LEFT NOTE" name="singLEFT"/> | ||
<anim x="2" loop="false" y="0" fps="24" anim="Angry Senpai DOWN NOTE" name="singDOWN"/> | ||
<anim x="1" loop="false" y="6" fps="24" anim="Angry Senpai UP NOTE" name="singUP"/> | ||
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai RIGHT NOTE" name="singRIGHT"/> | ||
</character> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
import flixel.addons.effects.FlxTrail; | ||
|
||
var self = this; | ||
var trail:FlxTrail; | ||
function postCreate() { | ||
trail = new FlxTrail(self, null, 4, 24, 0.3, 0.069); | ||
} | ||
|
||
var toAdd:Bool = true; // Using this just to make sure | ||
function update(elpased) { | ||
if(toAdd) { | ||
toAdd = false; | ||
PlayState.instance.insert(PlayState.instance.members.indexOf(self), trail); | ||
disableScript(); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
var idk:CustomShader = null; | ||
function create() { | ||
if(!Options.gameplayShaders) { | ||
disableScript(); | ||
return; | ||
} | ||
|
||
idk = new CustomShader('coloredVignette'); | ||
idk.color = [1, 0, 0]; | ||
camGame.addShader(idk); | ||
} | ||
|
||
var adder:Int = 0; | ||
function postUpdate(elapsed:Float) { // Doing it like this so at least the red bump doesnt look too much instant | ||
var toAdd:Int = lerp(adder, 0, elapsed); | ||
idk.amount = camGame.zoom * camHUD.zoom + toAdd; | ||
idk.strength = (camGame.zoom - camHUD.zoom + toAdd) * 5; | ||
if(adder > 0) adder -= 0.0001 * camZoomingStrength; | ||
} | ||
|
||
function beatHit() { | ||
if(Options.camZoomOnBeat && camZooming && FlxG.camera.zoom < maxCamZoom && curBeat % camZoomingInterval == 0) | ||
adder = 0.05 * camZoomingStrength; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,9 @@ | ||
function create() { | ||
importScript("data/scripts/pixel"); | ||
isSpooky = true; | ||
|
||
// Make transition work between school types | ||
if(PlayState.smoothTransitionData?.stage == "school") PlayState.smoothTransitionData.stage = curStage; | ||
|
||
disableScript(); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.