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Merge pull request #3532 from Mint-Vanilla/Minty-Beliar-Xenotype
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Beliar Xenotype Patch
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N7Huntsman authored Nov 5, 2024
2 parents 08bcf98 + 2335622 commit 067426a
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1 change: 1 addition & 0 deletions LoadFolders.xml
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Expand Up @@ -629,6 +629,7 @@
<li IfModActive="pphhyy.SanguinaryAnimals">ModPatches/pphhyy Sanguinary Animals</li>
<li IfModActive="pphhyy.LightlessEmpyrean">ModPatches/pphhyy's Lightless Empyrean</li>
<li IfModActive="heis.edo.themed.expansion">ModPatches/EdoThemedExpansion</li>
<li IfModActive="ElSov.Beliar">ModPatches/Beliar Xenotype</li>
<!-- Mod Patches (Assemblies) -->
<li IfModActive="rwmt.Multiplayer">ModPatches/Multiplayer</li>
<li IfModActive="smashphil.neceros.srtsexpanded">ModPatches/SRTS</li>
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64 changes: 64 additions & 0 deletions ModPatches/Beliar Xenotype/Patches/Beliar Xenotype/Weapons.xml
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<?xml version="1.0" encoding="utf-8"?>
<Patch>

<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="BX_BloodletterBlade"]/statBases</xpath>
<value>
<Bulk>4</Bulk>
<MeleeCounterParryBonus>0.40</MeleeCounterParryBonus>
</value>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="BX_BloodletterBlade"]</xpath>
<value>
<equippedStatOffsets>
<MeleeCritChance>1.00</MeleeCritChance>
<MeleeParryChance>0.40</MeleeParryChance>
<MeleeDodgeChance>0.27</MeleeDodgeChance>
</equippedStatOffsets>
</value>
</Operation>

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="BX_BloodletterBlade"]/tools</xpath>
<value>
<tools>
<li Class="CombatExtended.ToolCE">
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>2</power>
<cooldownTime>1.5</cooldownTime>
<chanceFactor>0.1</chanceFactor>
<armorPenetrationBlunt>1.2</armorPenetrationBlunt>
<linkedBodyPartsGroup>Handle</linkedBodyPartsGroup>
</li>
<li Class="CombatExtended.ToolCE">
<label>point</label>
<capacities>
<li>GS_BleedDamage</li>
</capacities>
<power>14</power>
<cooldownTime>0.94</cooldownTime>
<armorPenetrationBlunt>1.28</armorPenetrationBlunt>
<armorPenetrationSharp>23</armorPenetrationSharp>
<linkedBodyPartsGroup>Point</linkedBodyPartsGroup>
</li>
<li Class="CombatExtended.ToolCE">
<label>edge</label>
<capacities>
<li>GS_BleedDamage</li>
</capacities>
<power>32</power>
<cooldownTime>0.83</cooldownTime>
<armorPenetrationBlunt>2.88</armorPenetrationBlunt>
<armorPenetrationSharp>14</armorPenetrationSharp>
<linkedBodyPartsGroup>Edge</linkedBodyPartsGroup>
</li>
</tools>
</value>
</Operation>

</Patch>
1 change: 1 addition & 0 deletions SupportedThirdPartyMods.md
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Expand Up @@ -124,6 +124,7 @@ Autocleaner |
Auto-Mortars |
Beast Man Tribes |
Beeralope Squad |
Beliar Xenotype |
Better Wool Production - C# Edition |
Big and Small - Genes & More |
Big and Small - Heaven and Hell
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